by Bob
While we’re on the subject, what do you all think makes a good Dungeon Master?
Here are the things that I like to see from the DM, when I am playing:
A well-told story
A well-crafted plot
Enthusiasm
The ability to fairly mediate personality issues among players
Challenging encounters
A strong grasp of the basic rules of the game
Beyond that, everything else, [...]
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by Bob
Is going to be all about game balance.
Think about it: the warning signs are all there. Psionics is just the example we’ve been talking about lately, but you can apply it to many areas.
Prestige classes, let’s face it, have become kits with requirements.
As G pointed out in a comment below, wizards are long overdue for [...]
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