So, more and more, I am intrigued by some of the more “non-traditional” combat moves in Dungeons and Dragons. Sunder, for example, can be especially useful against those NPC fighters, but also against wizards wielding wands (or spell components, for example).
Grapple has to be the one I’m most fond of right now. Of course, this is because I’m playing a half-celestial in the joint Prysm campaign that Randy and I are running. When I’m at his table, I like to grapple an opponent, fly them up about 120′ over a few rounds, and then drop – wham – 12d6 of falling damage (as opposed to city damage).
It’s like Hadoken, but for flyers. Just wait until I can boost my fly speed.





