I miss Modules.

by Bob · 0 comments

in Dungeons and Dragons, Game Mastering

Now, my players like to tease me.  From time to time, I’ve been known to run a module, as-written, on short notice.  When this happens, the big joke is for them to all say “I’ve read this one.”  Ha ha. 

 I get it, I do.  My players want to know that I’ve put thought, time, and energy into my adventure design.  They tell me how much more they like my “original” adventures than published modules.

But here’s my dirty little secret:  Three quarters of my adventures are published modules.  Always have been.  I’ve just reworked them to the point where they don’t necessarily resemble the originals.

Unfortunately, adventure modules seem to have faded from the WotC product lines.  While there were the few “adventure path” modules when 3E came out, there’s not been much since, except for the big ones like Return to Castle Ravenloft and the upcoming Cormyr: The Tearing of the Weave.  There’s Dragon Magazine, but several of my players have subscriptions already.

*sigh*

Guess I just have to start doing the work.  It’s like the day I figured out that my High School lit teacher could spot work based on Cliff Notes.

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