<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Class(ic) D&amp;D</title>
	<atom:link href="http://rpgdigest.com/2007/05/31/classic-dd/feed/" rel="self" type="application/rss+xml" />
	<link>http://rpgdigest.com/2007/05/31/classic-dd/</link>
	<description></description>
	<lastBuildDate>Mon, 16 Aug 2010 21:42:12 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: shekaka67</title>
		<link>http://rpgdigest.com/2007/05/31/classic-dd/comment-page-1/#comment-35</link>
		<dc:creator>shekaka67</dc:creator>
		<pubDate>Sun, 03 Jun 2007 19:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://dndreviews.com/?p=56#comment-35</guid>
		<description>No, I think game designers need to be proficient with math ,but not mathematicians. Just check out some of Sean Reynold&#039;s justifications for using 3.0 keen and improved critical stacking suggestions for his mathematical abilities. But they have to be able to &quot;feel&quot; things as well...the CR system is a but a guideline...good gut feeling...not evenly remotely mathematically sound and formulaic...some CR 7&#039;s are way too tough for your 6th level party ,but some CR9 creature may be a push over...due to varying feats and powers and abilities that certain party compositions may or may not be able to handle...however, it is a pretty good gauge.

NOw, the big 4 ( cleric-fighter-wizrad-rogue) are not al mathematically equivalent...but they do all have a nice niche to fill and role to play...in that as a team they cover all the bases: tank - healer-spell lobber-sneaky dude....just 4 iconice roles that are nicely filled by these classes. With the glut of feats and alternate classes, I think these iconic classes can all be replaced .....say with a half-minotaur monk, soulborn fighter, nomad psion, and goliath psychic warrior....you have a lot of varied abilities in that group same as per the big 4....but

Let&#039;s say,  a 4 fighter party can get easily wiped out in a standard dungeon if they run into let&#039;s say, a single spectre and no one has a ghost touch weapon...level drains and slow ,but almost sure annihilation....or at the least severe weakening of the 4 tanks who are then disposed of quickly by the 4 ogres in the next room...or heaven forbid, some wizard who is invisible summons some monsters and then decides to charm or dominate half the dim-witted bashers.....you don&#039;t need all 4 of the classes ,but standard &quot;dungeons&quot; are built assuming you have access to those 4 iconic types of abilities(tank - healer-spell lobber-sneaky dude).....essentially you can&#039;t really afford to put all your eggs in one basket....now could you roll with everything but a rogue...maybe...standard dungeon with only 3 pcs is tougher(easier to overwhelm...slightly less options...have to compensate for the missing rogue/thus weakening your pcs ability to apply his iconic(using that word a lot a I know)ability to optimal effect...again...some potential snags....
The big 4 are still the ideal ,but not always the best....heck, I will not even pretend to know what the best 4 class combinations would be ,but basically you need some variety...and I think 4 is a magic number.</description>
		<content:encoded><![CDATA[<p>No, I think game designers need to be proficient with math ,but not mathematicians. Just check out some of Sean Reynold&#8217;s justifications for using 3.0 keen and improved critical stacking suggestions for his mathematical abilities. But they have to be able to &#8220;feel&#8221; things as well&#8230;the CR system is a but a guideline&#8230;good gut feeling&#8230;not evenly remotely mathematically sound and formulaic&#8230;some CR 7&#8217;s are way too tough for your 6th level party ,but some CR9 creature may be a push over&#8230;due to varying feats and powers and abilities that certain party compositions may or may not be able to handle&#8230;however, it is a pretty good gauge.</p>
<p>NOw, the big 4 ( cleric-fighter-wizrad-rogue) are not al mathematically equivalent&#8230;but they do all have a nice niche to fill and role to play&#8230;in that as a team they cover all the bases: tank &#8211; healer-spell lobber-sneaky dude&#8230;.just 4 iconice roles that are nicely filled by these classes. With the glut of feats and alternate classes, I think these iconic classes can all be replaced &#8230;..say with a half-minotaur monk, soulborn fighter, nomad psion, and goliath psychic warrior&#8230;.you have a lot of varied abilities in that group same as per the big 4&#8230;.but</p>
<p>Let&#8217;s say,  a 4 fighter party can get easily wiped out in a standard dungeon if they run into let&#8217;s say, a single spectre and no one has a ghost touch weapon&#8230;level drains and slow ,but almost sure annihilation&#8230;.or at the least severe weakening of the 4 tanks who are then disposed of quickly by the 4 ogres in the next room&#8230;or heaven forbid, some wizard who is invisible summons some monsters and then decides to charm or dominate half the dim-witted bashers&#8230;..you don&#8217;t need all 4 of the classes ,but standard &#8220;dungeons&#8221; are built assuming you have access to those 4 iconic types of abilities(tank &#8211; healer-spell lobber-sneaky dude)&#8230;..essentially you can&#8217;t really afford to put all your eggs in one basket&#8230;.now could you roll with everything but a rogue&#8230;maybe&#8230;standard dungeon with only 3 pcs is tougher(easier to overwhelm&#8230;slightly less options&#8230;have to compensate for the missing rogue/thus weakening your pcs ability to apply his iconic(using that word a lot a I know)ability to optimal effect&#8230;again&#8230;some potential snags&#8230;.<br />
The big 4 are still the ideal ,but not always the best&#8230;.heck, I will not even pretend to know what the best 4 class combinations would be ,but basically you need some variety&#8230;and I think 4 is a magic number.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
