Getting Geeked.

by Bob · 0 comments

in Dungeons and Dragons

The new D&D Minis rules have been released.

Let me say, by way of disclosure, that I’m not a big player of the minis game.  Don’t misunderstand me;  I like it well enough.  I think it’s solid, rules-wise, and has always captured the spirit of the D&D rules pretty well.  And, I definitely like the look of the figures themselves.  It’s just that I typically would rather play a larger battle scenario, such as in Warhammer, or play the D&D RPG game, than I would play Dungeons and Dragons Miniatures.  My observations, then, come from a casual D&D minis player perspective, so keep that in mind.

Well, I’ve read through the booklet, and I’m intrigued. Mostly, I’m intrigued by the stat cards.  For example, the phrase, “longsword, +11 vs. AC” is interesting.  I’m interested in the “defense” stat (is this an extra AC number?), and the “Champion rating” (though this just may be the old “commander” stat).  I like the “bloodied” concept, which has been given previously as a teaser about 4E rules.  Same thing with the “shift” idea.

I’m intrigued by the “faction” concept, although I wonder if they’re not borrowing too much from Magic: The Gathering by using colors in their factions.  I like the “1 square” rule.  “Combat advantage” is interesting… I’m assuming that will be what allows the 4E rogue a sneak attack.  The multiple saving throws worries me a bit… will this just add more time to the game?

 WotC has provided a forum to discuss the new minis rules, as well.  I’m going to have to go check them out!

Share and Enjoy:
  • Facebook
  • Twitter
  • StumbleUpon
  • del.icio.us
  • Digg

Leave a Comment

CommentLuv Enabled

Comments links could be nofollow free.

Previous post: Random Observations

Next post: Dungeons and Dragons Online