The new D&D Minis rules have been released.
Let me say, by way of disclosure, that I’m not a big player of the minis game. Don’t misunderstand me; I like it well enough. I think it’s solid, rules-wise, and has always captured the spirit of the D&D rules pretty well. And, I definitely like the look of the figures themselves. It’s just that I typically would rather play a larger battle scenario, such as in Warhammer, or play the D&D RPG game, than I would play Dungeons and Dragons Miniatures. My observations, then, come from a casual D&D minis player perspective, so keep that in mind.
Well, I’ve read through the booklet, and I’m intrigued. Mostly, I’m intrigued by the stat cards. For example, the phrase, “longsword, +11 vs. AC” is interesting. I’m interested in the “defense” stat (is this an extra AC number?), and the “Champion rating” (though this just may be the old “commander” stat). I like the “bloodied” concept, which has been given previously as a teaser about 4E rules. Same thing with the “shift” idea.
I’m intrigued by the “faction” concept, although I wonder if they’re not borrowing too much from Magic: The Gathering by using colors in their factions. I like the “1 square” rule. “Combat advantage” is interesting… I’m assuming that will be what allows the 4E rogue a sneak attack. The multiple saving throws worries me a bit… will this just add more time to the game?
WotC has provided a forum to discuss the new minis rules, as well. I’m going to have to go check them out!





