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From the category archives:

Dungeons and Dragons

How to Keep Your D&D Campaign Fresh

by Bob

If you’ve played Dungeons & Dragons for more than a few months, chances are you’ve met someone who’s gone through DM burnout. DMing can be one of the most rewarding experiences on the planet, but it can also be trying at times. Most DMs get to the place where they feel like they need to [...]

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Dungeons, Dragons, & Deloreans: Time Travel in D&D

by Bob

photo credit: PopCultureGeek.com One of the tropes I find myself using over and over again in my Dungeons & Dragons campaigns is time travel. I’m sure part of it comes from watching Back to the Future about 5,000 times before I reached the age of 21, but there’s also something inherently interesting about the concept [...]

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3 Reasons Why I’m Still Not Running Pathfinder

by Bob

Just over three years ago, I speculated in a post on this blog about how, regardless of how good or bad Dungeons & Dragons 4E would turn out to be, I wasn’t likely to start playing Pathfinder. That post, for good or bad, has become one of the most-read (and most-commented) posts on this blog. [...]

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Are You Old School? A Peek into the OSR

by Bob

photo credit: bander.bramblegrub So, for about a year now, I’ve been following the Old School Renaissance movement in gaming. While the movement itself sometimes has a hard time pinning down what they’re all about, as an interested outsider I think I can offer some perspective. In short, Old School Renaissance gaming: Is motivated and inspired [...]

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The War is Over, Man!

by Bob

photo credit: mikecogh Some of you folks (especially those on the D&D Facebook page)  just need to relax on the whole edition wars thing. Whine all you want, we’re not going backwards. (And, by “we,” I mean the D&D community.) You know, I appreciate the resistance to 4E. Really, I do. I stuck with AD&D [...]

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D&D Campaign Design: Developing a Framework

by Bob

One of the difficulties I’ve had with some past D&D campaigns is a lack of focus. It feels like I’m running the group through a series of disconnected events, especially if I’m using adventures. Dungeons & Dragons campaigns can certainly be run in a monster-of-the-week format, but there’s something special about a campaign with a [...]

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Dungeons & Dragons: Castle Ravenloft Board Game Review

by Bob

I just played through my first game of the Dungeons & Dragons: Castle Ravenloft board game, and I can confirm your suspicions: It’s full of awesome. Now, I was never a huge Ravenloft fan. I like the concept, to be sure: a D&D campaign with a horror twist is intriguing. However, an entire D&D campaign [...]

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D&D Encounters – My Thoughts So Far

by Bob

So, for the past four weeks I’ve been running D&D Encounters at my FLGS (Friendly Local Gaming Store). For those of you who aren’t familiar, feel free to visit the D&D Encounters Website over at WotC. In a nutshell, D&D Encounters is to D&D what Friday Night Magic is to Magic: The Gathering. It’s an [...]

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Building Player Anticipation

by Bob

One of the most important skills you can have as a DM is building anticipation in your players. When your players are excited about the game, they’re going to be more likely to really get into their roles. Not only will the “in character” aspect of your game improve, combat and technical sequences will go [...]

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Create Your Own Dungeons And Dragons Convention

by Bob

In 2007, we skipped Gen Con. You see, my Dungeons and Dragons gaming group is an interesting mix of folks. We’ve got small business owners, health care professionals, a college professor, IT professionals, fast food workers, an electrician, housewives, and even someone in the printing business. Oh, and then there’s me, but you all know [...]

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