Create Your Own Dungeons And Dragons Convention
In 2007, we skipped Gen Con.
You see, my Dungeons and Dragons gaming group is an interesting mix of folks. We’ve got small business owners, health care professionals, a college professor, IT professionals, fast food workers, an electrician, housewives, and even someone in the printing business.
Oh, and then there’s me, but you all know what I do. I’m a writer.
We have single guys, engaged guys, married folks with kids, and married folks without kids.
At any rate, the stars were aligned in 2007 such that most of us either couldn’t afford Gen Con or couldn’t attend because of work or family commitments.
We realized, by July of 2007, that we were really going to miss Gen Con. So, we came up with a stopgap measure: Cabin Con.
What is Cabin Con? Well, we decided that one of the best parts about Gen Con was the gaming. Specifically, gaming with our friends. So, we rented two small cabins at nearby county park for two nights in late August last year. We spent the better part of three days gaming. We played Dungeons and Dragons, Three Dragon Ante, and even some board games.
We cooked our food over a campfire, and made jokes at night about who was sharing a sleeping bag with whom.
We did all of this on the cheap; with food and everything, I think we all got away for about $75 a person.
Cabin Con was such a damned good idea that we’re doing it again this October. This time, we’re renting a vacation home for 4 days to the tune of $600. Split between a dozen or so of us, we’ll still be under $100 apiece including food. Gen Con or not, I think Cabin Con is going to become a tradition.
Why am I telling you all of this? Because it would never have occurred to us to do something like this if we hadn’t missed Gen Con in 2007. Maybe it’s something your group could do, too.
So, if you want to organize your own convention, here’s what you need to do:
- Figure out how many people you have going. Get as firm a commitment as possible.
- Find a good location. Depending on your budget, you could have your Cabin Con in tents in the woods, or you could have it at the Hilton. For me, I think the vacation home or hunting lodge type rental is the best way to go.
- Divide your weekend up into time slots for games. These can be 4-hour slots, or they can be shorter or longer depending on your group’s preferences.
- Get your friends to commit to running games. If you’re like me and usually are the DM, GM, or StoryTeller, a Cabin Con can be a nice opportunity to play on the other side of the screen.
- Send out the list of games, and have everyone sign up for the games they want to play.
- Plan a menu and buy the food. You can live on sandwiches and cereal all weekend, or you can cook full-blown meals. Here again, it just depends on your group’s preferences.
- Set up a KP duty chart. Give everyone a chance to help out with the cooking, cleaning, and whatnot.
I’d love to hear from others. If you’ve done your own gaming weekend, what advice can you offer?
Vancian Magic and Dungeons and Dragons 4E
After an interesting play session last Friday, something occurred to me:
Fourth edition truly puts the nail in the coffin of Vancian magic. The wizard I ran in that game felt much more like a traditional fantasy wizard. I felt very Gandalf, at least in terms of combat, and rituals had my back when it came to other tasks. Very fun.
I suppose that’s one of the things, though, that some folks don’t like about 4E: the abandoning of the Vancian system.
I’m interested, though: What do you all think? Whether or not you like 4E, are there good reasons to go with a “fire and forget” spell system? Do you personally prefer Vancian magic to the alternatives?
Sunday Link Smashup for August 31, 2008
photo credit: disavian | Got Links?

Just a few quick links for you all today. After last week, I figured I’d take it easy on you!
Coop at Pen and Paper Portal offers a balanced review of Dungeons and Dragons 4E. He was a bit harder than I thought necessary on the Dungeon Master’s Guide, with that book being the best of the three core IMHO.
Enter the Octopus has a review of a new book called The Elfish Gene. Give it a look-see. It raises some interesting questions about gamers and the gamer lifestyle. Maybe we’ll delve into that a bit later in the week right here.
Would it be a Sunday Link Smashup without a link to Chatty? Check out his latest endeavor. He’s starting his new Chatty Studios with something called Project Kobold Love. Give it a look-see.
I mentioned my writing blog (The Writing Journey) here last week, but I thought it would be worth mentioning again. It seems Michael Steltzer wants to know What’s Your Favorite Writing Blog? Give my post a visit, and then link over to Michael’s blog and give The Writing Journey some voting love, won’t you?
What Makes A Spell Or Power Useful In An RPG?
I’ve had an article on the site for more than a year called The Best Wizard Spells in Dungeons and Dragons. On Saturday, I found this comment on the article:
ANY spell is useful. You just have to use your imagination and get creative. Just because DMs only know to to do adventures that involve killing the orc for the pie doesn’t make spells useless. A real DM knows how to tailor a game for multiple scenarios, only 30% of which should involve actual combat.
All the useful spells you picked were spells that involved simple-minded “dungeon bashing”. Just the type of dumb mentality that created stupid 4th Edition. Thanks you 4rons
I deleted the comment, of course, as I don’t particularly like to be randomly insulted on my blog.
Now, insults and creative punctuation aside, this comment got me thinking about something:
What makes a spell or power useful in Dungeons and Dragons?
There are, in my mind, a few possible criteria:
- It should have opportunity for frequent use. Decipher script is limited in its use, Charm Person is not.
- It should be useful to overcome a challenge. That challenge doesn’t have to be combat; it can be social, or it can be plot-related.
- It should be something that can’t be done with mundane means. Light isn’t nearly as useful when you have a lantern around.
I’m sure there are other things that can make a spell or power useful in Dungeons and Dragons. What do you think? What makes an ability useful, and what makes it worth choosing over another spell or ability in your roleplaying game?
3 Reasons Why I’m Not Running Pathfinder
One of the things that naturally comes about in a discussion of switching from D&D to another game system is Pathfinder. Because the community has embraced Pathfinder as a way for fans of 3rd Edition to continue playing their game while getting new product, there is this illusion that the whole world is in “D&D vs. Pathfinder” mode.
I think that perception may be a bit overblown. Let’s face it: most D&D players aren’t switching to Pathfinder (or anything else). They play D&D. That’s what they’ve always played, and unless it says “Dungeons and Dragons” on the cover, they’re not going to buy it.
On top of that, there are other choices. If you don’t like 4E, there are plenty of gaming systems out there. Pathfinder is one of the youngest, and it’s not the best-selling. Even without insider information, I guarantee that there are still more RIFTS players than Pathfinder players. That can, and probably will, change. But, my point is that it’s not a “D&D or Pathfinder” decision - it’s a “D&D or Non-D&D” decision.
So, why am I looking at another system instead of switching to Pathfinder? Several reasons.
Pathfinder isn’t yet a proven product
Here’s the fact: Pathfinder still sells less than most non-D&D RPGs, and it will for a long time. They’re only in Beta, and the full game isn’t due out for a year. Could the final product be better than 4E and wind up atop the market? Sure, it’s possible. But it’s not happening any time soon.
I’m not especially interested in playtesting someone’s game, and I’m certainly not interested in playtesting it for a year or more. Come talk to me when Pathfinder’s been in the game for a decade, and then we’ll talk about a long-term commitment. In the meantime, it’s a novelty worth exploring, but still a novelty.
Pathfinder isn’t D&D
Pathfinder is a fine product. It’s a good-looking game, from what I can tell. It’s certainly an offshoot of D&D. Most of the designers have professional experience designing D&D.
However, Pathfinder is not D&D.
What do I mean, exactly? I’m not writing esoterically. I simply mean this: Pathfinder is owned by Paizo. Paizo doesn’t hold the intellectual rights to Dungeons and Dragons. I’ve heard people say “4E is OK, but it’s not D&D.” They’re wrong. 4E, like it or not, is D&D. Pathfinder is not D&D.
If folks want to suggest that Pathfinder is somehow the “spiritual descendant” of D&D, that’s OK by me. But for me, the name on the box defines the product. Maybe I like the new D&D, maybe I don’t. No matter. It’s D&D.
For a long time, I’ve been a D&D player. If I’m going to switch to something else, I’m going to consider all possibilities, plain and simple. Pathfinder is one, Vampire is another.
You’ll carefully notice that I don’t hate Pathfinder or think Paizo is the devil. I hope the product does well alongside D&D. More good games make for a deeper industry, which means better product all around.
Pathfinder doesn’t solve any problems
I need a new set of rules. I’ve complained for a long time that I just can’t keep up with the sheer number of rules available for third edition. 4E solves that problem; so does Vampire. Heck, Toon: The RPG solves that problem. Pathfinder is the one product that doesn’t offer me a rules reset.
Add to that the fact that our gaming group has certain dynamics that center around D&D rules. That’s a nice way of saying I’ve got a couple of power gamers at my table. Power gaming is fine, but I’d like to see something new at the table. A rules reset is one way around that. For a while, at least, my power gamers will be on equal footing with one another (and with me as their GM).
What do you think? Are you going Pathfinder? If so, how do you see it?
Sunday Link Smashup for August 24, 2008
photo credit: disavian | Got Links?

Lots of amazing links for you today, in the wake of Gen Con. Let’s get started, shall we?
I want to take a moment to welcome Mike Mearls to the D&D blogosphere. Mike is one a handful of truly GREAT game designers, IMHO. Check out his inaugural post entitled In Praise of Wandering Monsters.
Speaking of designers, another favorite of mine is Jim Wyatt. Check out the podcast interview that the boys from Critical Hits scored with Jim: Critical Hits Podcast #7: Interview with James Wyatt.
I have to link to this post:YA5WKEPACLB*: What Gen Con 2008 meant for me from Chatty DM, only if it proves he can actually write a post with less than 200 words. He just doesn’t usually want to
James at Capturing Fantasy offers us an excellent post on Letting Go of You When You Play. James tells us how to become immersed in our characters, and truly stretch our roleplaying muscles.
I got a link back from the Wired.com blog earlier this week when I pontificated on the McCain staffer’s comments on D&D. Check it out! I’m in the big time
It occurred to me that maybe not all of my readers here are familiar with my writing blog, The Writing Journey. I mention it here for those of you who may have attended the RPG blogger seminar at Gen Con, or if you listened to the podcast of that event.
Back in July, Dante over at Stupid Ranger had an excellent piece on The Silmarillion. If you haven’t read that particular Tolkien classic, give Dante’s insights a look and see if he can convince you. I personally think it should be required reading for all game masters.
In light of my recent discussion on trying to rediscover my gaming identity, I offer you Yax’s thougts on My golden rule is more golden than yours - which describes, essentially, why Yax keeps coming back to D&D over other RPGs.
Finally, check out Gnome Stew’s First Contest: Win Custom Sound Effects for Your Game and, well, win custom sound effects for your game.
Make sure an visit these folks, and tell ‘em Bob sent you!
What I Learned from Gen Con 2008 - Part 2
Last time, I offered a few observations on Gen Con 2008. Today, I want to continue that theme, but focus in a bit on the RPG side of things. I want to tell you what Gen Con did for me, in terms of my approach to gaming.
Back in March, I wrote about The 4E Malaise, and how things have changed for our group, gaming-wise, over the last year or two. I also wrote about my Thoughts on D&D 4E, and offered some thoughts from our group’s other DM on the topic, as well.
I’ve been at a crossroads, for a while, in terms of my game, and what my next campaign would be. That’s been due, in part, to the 4E announcement. Or so I thought.
My assumption going into Gen Con was that I’d come out with a clearer picture of where I wanted to go, in terms of our group’s game. Would I stay with D&D, or would I go backwards to 3.5? Would I cave to peer pressure and go with Pathfinder?
I discovered, however, that there are no easy answers. I was looking for something that I’ll never find. I was looking for an experience to define who I am as a gamer these days. Gen Con can’t do that for me.
In fact, no one else can do that for me.
You see, I’m having a gamer mid-life crisis. I haven’t run a regular campaign in a year and a half. And many of our local gaming group are in the same funk. Not all of it can be blamed on 4E, either. We’ve had folks move away, we’ve had career changes, we’ve had all sorts of lifestyle disruptions. Whatever the reasons, it’s happening to all of us.
I want to play an RPG, to be sure. I want to play something that is more than hack-and-slash. I wan an immersive game where my players get majorly geeked about playing. I want something that’s role-play intensive, with rich character histories and plenty of intrigue.
I’m not sure if that can happen in D&D anymore.
Now, I’m not blaming the system. I’ve always said that rules can do very little to encourage roleplaying, and I still believe that. But our group dynamic has gone all screwy. One of my players is so anti-4E that he actually told the guys at Paizo “I hope Pathfinder puts WotC out of business.” That’s hatred, plain and simple. And, while he’s entitled to his opinion, it creates this cloud over any discussion of a 4E game.
Even if I were to stay with the outdated 3.5 system, there are problems. We are all creatures of habit. I believe a 3.5 game would lead us into old patterns, where players are min-maxing and finding infinte combos, and I’m struggling to keep up and find anything that’s a real challenge.
Add this to the mix: I asked a couple of my local guys who were at the con this question: “What game would you play if it were up to you?” One answered, “probably something by White Wolf.” The other said, “I don’t know. Maybe Vampire.”
- So, what to do? I’ve had to ask myself the tough questions. Here are some of them, in no particular order:
- Am I willing to give up gaming altogether?
- Am I willing to run another system?
- Is there a better game than D&D?
- Can I pull off something big, like a new Mind’s Eye Theater troupe?
- Am I better off sticking with some flavor of D&D, because it’s comfortable to me and to my players?
Gen Con answered a couple of those questions for me. I’m not willing to give up gaming, I know that for certain now. I’m also willing to run something other than D&D. Based on my interest level and that of my players, it sounds like Vampire would be the way to go. I do have at least one player who won’t play anything that’s not D&D, but there’s no game right now that I can get everyone to agree to. I’m going to lose someone no matter what.
So, I guess the only question I really have left is this: do I do live action or do I do tabletop?
The more I think about it, it probably makes sense to start with a tabletop game. If that goes well over time, maybe we could expand it into a live action game. I’d say there’s about an 80% chance that’s exactly what I’m going to do.
Does this mean I’m giving up on D&D? Hell no.
Does this mean I’ll write less about D&D? Some, I’m sure. But part of the reason for the name change a few months back was just that - to open up possibilities.
I’m still very interested in D&D and what happens to the game. My suspicion is that, after a couple of years, the dust will settle. These violent emotional responses to 4E will wane, and our group might actually consider playing the thing.
I’m sure I’ll continue to buy D&D books. I want to be ready for when we come back. On top of that, I just enjoy reading them.
Will it be too late? Maybe. It could be that edition wars have splintered our group so severely as to put us off D&D forever. I hope not. The fact of the matter is that D&D is likely to be around for a long time, and I’m not ready to give it up forever.
Heck, I’m not entirely sure that the next game will be Vampire.
Ask me again in 2 weeks ![]()
Ill-informed Comments From a McCain Staffer About Dungeons And Dragons
(A quick note to all of you first time visitors: Welcome to RPG Digest! I’m glad to have you. If you like what you see here, be sure to sign up for free updates via RSS feed or via email! Also make a visit to my other blog, The Writing Journey.)
2 posts in one day? Must be something in the water…
Anyway,I offer to you the latest from Michael Goldfarb at the John McCain for President website (emphasis mine):
“In the least credible and most vicious corner of the internet, liberal bloggers at the Daily Kos are accusing John McCain of plagiarizing from Aleksandr Solzhenitsyn. The story Solzhenitsyn told was of a prisoner who drew a cross in the dirt in a Soviet Gulag. McCain’s story is of a guard who drew a cross in the dirt in a Vietnamese prisoner of war camp.
The only similarity between the two stories is a cross in the dirt, but it is hardly an unlikely coincidence that there were practicing Christians in both Russia and Vietnam, or that in the prisons of those two Communist countries the only crosses to be found were etched in the dirt, as easily disappeared as the Christians who drew them.
But those desperate to discredit Senator McCain’s record will have to impugn his fellow prisoners as well. Orson Swindle, who was held as a prisoner of war along with McCain, tells the McCain Report that he heard this particular story from McCain “when we first moved in together.” That was in the summer of 1971, Swindle said, though “time blurred” and he couldn’t be sure. He said it was some time around then that the Vietnamese moved all “36 troublemakers” into the same quarters, where they “talked about everything under the sun.”
It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman’s memory of war from the comfort of mom’s basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others. John McCain has often said he witnessed a thousand acts of bravery while he was imprisoned, and though not every one has been submitted into the public record, they are remembered by the men who were there (one such only recently reported by Karl Rove though it escaped mention in any of Senator McCain’s books). But as Swindle said, this is a “desperate group of people trying to make something out of nothing.”
I’m not liberal. I won’t go into politics here, but let’s just say I’m to the right of John McCain at least. I also don’t live in my mom’s basement, and I certainly respect the sacrifice of others, including Senator McCain.
But I won’t be voting for McCain in November. Not as long as Mr. Goldfarb remains on staff. Here was the reply I sent to the McCain for President website:
I am thoroughly disgusted with the comments of Mr. Goldfarb at http://www.johnmccain.com/McCainReport/Read.aspx?guid=181471d0-5456-4434-9f78-2f30ffc39459
I am further to the right, politically, than John McCain. I’m also a Dungeons and Dragons player. I don’t know why Mr. Goldfarb felt the need to connect liberals with D&D, but his comments were ill-informed. Most of the D&D players I know aren’t liberals. In fact, most of them don’t live in their mothers’ basements, either.
There are more than 1 million gamers in the United States. I’m glad to know that Mr. McCain’s lead is so pronounced that he can alienate this segment of the population.
As for me, I won’t be voting for John McCain in November, certainly not as long as Mr. Goldfarb remains on staff.
Here’s the Contact Form for McCain for President, if you need it.
Forget politics for a minute. I’m amazed that this stereotype still exists of gamers in their mom’s basement. What do we have to do to prove it?
Goldfarb is a moron who needs to be fired, plain and simple.
Gen Con Update
Good afternoon, all!
I wanted to take a moment to update you on my Gen Con status.
As it stands today, I’ll be canceling my Gen Con games.
I know this will disappoint some of you. I’ve made the decision, though, based on what’s best for me. Here are the factors that have gone into this decision:
- Since scheduling the games, my work and life have taken a much busier turn. The posting frequency on this blog should be evidence enough of this. Suffice it to say that my small business is growing by leaps and bounds, all while my free time shrinks. This means less prep time, and less time here.
- Part of that growth means I’ll be doing some real work while I’m at Gen Con. What that means is that, sometimes, I’ll be hidden away at Circle Center Mall with my laptop, doing work for clients. I’m thrilled that I’ve got that much work, but it also means I don’t have as much free time to enjoy the Con. Add in four games (actually five, I’d planned an extra session for a few folks that asked personally) and there’s zero time for me to do anything but, well, run a game.
- 4th edition has made less than a big splash among our local group. This means I’ve had little opportunity to playtest, much less prep a game that would be worth your time (or mine) at the Con. I’m still very interested in 4E, but I don’t yet possess the comfort level I’d like to have with the system before running a game for you all.
I will still be attending Gen Con. There will be a seminar with a bunch of us D&D bloggers on Saturday at 1 PM, so hopefully I’ll still get to meet some of you. My good friend Chatty will be there, as will folks from many other D&D blogs you know and love.
Thoughts on D&D 4E: Round Two

Hello, all.
You may have noticed that I decided to give my good friend Randy a shot at expressing his thoughts on Fourth Edition, and why it isn’t for him. I did this for a couple of reasons:
- I’m interested in Randy’s opinion. We are part of the same extended gaming group and while, because we both tend to DM we don’t often play at each others’ tables, I am interested in what our shared players might think and feel from the other side of things. Beyond that, we’re good friends and I genuinely wanted to know the reasoning behind his distaste for 4E.
- I think our gaming group is probably not that different than other gaming groups. Some folks play 4E and say “I like it” or “I don’t like it,” some folks don’t even read the books and say “it’s crap,” and some folks (like Randy) DO read the books and decide they don’t want to try it. The dynamic between those positions is worth discussing in a public way.
Now, I haven’t said a whole lot about 4E here since release. I mentioned I liked the idea of Rules Convergence and I gave a peek into what I thought about Keep on the Shadowfell both before and after I played it. Before release, I talked about liking the new cosmology (which I believe Randy’s adopted at his table. Correct me if I’m wrong here, bro). I also talked before release about why I was confident that 4E would be a good product. But I haven’t given a thorough opinion.
I’ll be doing that, over the next few posts (hopefully they’ll come more often than once a week, LOL). But I want to specifically address Randy’s complaints, and tell you all what I think about them. I’m not doing this as much to argue with Randy (we’re completely cool between us on the issue) but to broaden the discussion with my readers. Let’s go through the list, the way he presents them:
1)The powers section for PCs just scream ” goofy” to me.
I haven’t had the same experience. I think I’ve figured out why it is, too. See,once I accepted the fact that “Hit Points” were no longer representative of physical damage, it opened up a whole new world of possibilities. D&D isn’t about physical health anymore; it’s about heroic acts and the flow of battle. An ally’s ferocity or focus in battle is boosted when I fell my foe? I can buy that easily.
Would it have been easier to accept if they dropped hit points and called it “Hero points?” Maybe, but that sounds a bit wonky. No, I think this is the right move. Let’s get away from this idea that every hit does physical damage. The fact is, hit points as physical damage makes no sense when a naked character can be run through from behind at the dinner table without hardly getting a scratch on him, while it would kill any peasant or king.
As for the ritual thing, I’m not certain Randy’s got a correct reading of the rules. As I understand it, a fighter can’t just pick up a resurrection scroll and use it. Even If he can, though, I can live with it - the magic is in the item, not the user. It doesn’t affect my gameplay that much. I’ve been accused of handing out resurrections too freely, yet my players keep coming back. What do I care if the fighter can read the resurrection scroll I conveniently leave for the party?
2) The game is way too board/minis gamey for me.
Having played through two sessions, I can tell you 4E is the same amount of board-gamey as 3E, no more, no less. There’s very little different in this regard. The leap from AD&D to 3E was what made D&D more like a board game, and nothing’s changed in gameplay. Besides, it’s the DM and his ability to foster good roleplaying (which Randy, for example, does with extreme awesomeness) that keeps a D&D session from becoming a board game anyways.
3) The game just looks boring.
Again, having played 2 sessions, I can tell you 4E wasn’t boring for me. Quite the opposite, I had a blast.
Part of Randy’s argument here is the question of how things scale. I think there’s a danger when you’ve only got core books to say, “gosh, this looks limited. How boring will this be at 30th level?” By the time most of us play 30 levels, though, there will be scores of new books with all sorts of options we haven’t even thought of. That’s how Basic D&D worked; that’s how 3E worked; that’s just how D&D works. Core provides a startup experience with a high learning curve; supplements shake the shit up, so to speak.
The other part of this has to do with everything being “damage.” I think this goes back to the conversation about hit points. 4E uses familiar terminology in a new way to redefine how things work. You no longer make a will save, your opponent attacks you with an attack against your will “defense.” Is that different? Absolutely. Too different for some folks? Probably. Does that detract from gameplay? Not in my experience.
4) The GSL.
I’m more or less indifferent to the GSL and couldn’t tell you whether current rumors are speculation or not. Here’s why: I’m not an indie publisher. For the most part, I don’t usually play with Indie D&D products. I like the idea of there being competition in the marketplace, because it makes everyone’s products better. There’s nothing here to elicit any emotion from me in either direction on the GSL. I’m agnostic on this point. I can see where third party publishers might be really pissed, if the rumors are true.
5) The new DnD stuff is cheap looking crap.
I mentioned my problems with the production value in Keep on the Shadowfell already. However, the core books are better, much better. There are some printers errors and some indexing problems in the PHB, but I haven’t seen anything else that would make me say the books were cheap-looking or crap.
I can’t speak intelligently about the D&D minis. I don’t collect them. I buy individual figs I might like. Mostly, I paint my own minis. Yes, it’s discouraging if the D&D minis start to suck, but it doesn’t affect me much more than the GSL. Randy (and some of our other local guys) are big collectors, so I know this probably bugs them. All I can say here is this: don’t buy the minis if they suck. Reaper minis look a thousand times better anyways.
As far as repeat art, I don’t think the volume was particularly overwhelming. The Monster Manual certainly had plenty of new and interesting artwork.
See, I’m OK with some re-used art. Always have been. I want to think about this statement: “WOTC can afford new art.” First off, D&D isn’t and will never be the most profitable division of Hasbro, or even WotC. Magic has a much higher margin, for cample. This isn’t the right question, though, whether or not W0tC has enough money. The question is this: “Will consumers pay $X more per book to get 100% new art vs. 95% new art?” There is a point of diminishing returns, a point at which we either pay more for the books or they substitute a few older pictures.
Don’t get me wrong; I like new art. But I don’t buy D&D books for the artwork any more than I buy them for the stories. Stories belong in novels, artwork belongs in art books (Vallejo books, for example, are about half the cost of D&D books for twice as much art). I like stories and art in my rulebooks, but they’re not the reason I buy them.
6) Paizo and Monte Cook.
I asked the question a while back: Does Monte matter? Read my comments on that post, but I’ll throw out one quote from there: “if you press me, I’m going to tell you that I like Jim Wyatt and Mike Mearls at least as much as I like Monte, or probably more in the case of Jim.” Monte’s a non-starter issue for me. I like the guys at Paizo, they do great work. But I’m not dumping D&D for them. I recognize that’s a purely personal preference, and that Monte’s got a HUGE fan base. He is *the* rockstar in the D&D world.
———-
As you can tell, a large portion of the 4E debate comes down to personal preferences and habits. For my part, I don’t collect D&D minis. I don’t intend to publish anything under the GSL. I’m not worried at all about what Monte Cook does; I have other favorite designers. I like the idea of rules convergence. I accept the idea of hit points as totally separate from physical damage. I like the idea that the magic in an item is really in the item. Not everyone buys into these preferences, and I’m cool with that completely.
Do I think Randy will go 4E within a couple of years, like he jokes about? Maybe. Maybe not. There are guys, many of whom read this blog, that still play some version or another of AD&D or even OD&D. I’m cool with that. We’re all friends in the big D&D world. They don’t spit on my version of the game and I don’t spit on theirs. It’s all good.
What about the rest of you? How’s your gaming group handling it? What do you think about Randy’s problems with 4E and my replies? Do share.

