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From the category archives:

Game Mastering

How to Keep Your D&D Campaign Fresh

by Bob

If you’ve played Dungeons & Dragons for more than a few months, chances are you’ve met someone who’s gone through DM burnout. DMing can be one of the most rewarding experiences on the planet, but it can also be trying at times. Most DMs get to the place where they feel like they need to [...]

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Building Player Anticipation

by Bob

One of the most important skills you can have as a DM is building anticipation in your players. When your players are excited about the game, they’re going to be more likely to really get into their roles. Not only will the “in character” aspect of your game improve, combat and technical sequences will go [...]

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Finding Roleplaying Game Plot Ideas in Unlikely Places

by Bob

Sometimes, you find roleplaying game plot ideas in the most unlikely of places. Over the past few months, Angie and I have been watching the Stargate: Atlantis series. It started on a whim; the first season was on the shelf in my local library, and I checked it out just to see what it was [...]

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Dungeons and Dragons Sunday Link Smashup for June 01, 2008

by Bob

I’ve got some amazing links for you this week, so let’s get right to them! Sandie Law had a great post a while ago called Geeks are Everywhere. This made me think of the Assets or liabilities? question we’ve been bantering around here for a while. This is your last chance to get in on [...]

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Where do you get your adventure ideas?

by Bob

I know where I’ll be getting mine for the foreseeable future: right here.  Oh, and maybe I’ll win my first ever box of D&D Minis in the process. Seriously, go check it out.  You’ve only got until the 6th of May.  I’ll wait for you. ———- At any rate, Chatty’s little contest got me to [...]

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How to Stop Sucking and Kick Ass as a Dungeon Master

by Bob

photo credit: Perfecto Insecto I’ve written a lot about what it takes to be a successful DM.  I’ve identified 7 Habits of Highly Effective DMs, and I’ve told you what to avoid.  I’ve even built a new campaign from scratch, so you can observe the process. I don’t pretend to know it all when it [...]

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How To Kill Your D&D Game Without Really Trying

by Bob

I’ve been thinking a lot lately about how I’ve ended some campaigns in the past.  My good friend Greg reminded me, right here in the blog, about the now-infamous Winter Court fiasco, for example.  It occurred to me that maybe there is a lesson or two I could share with you all.  Maybe if you [...]

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What If? On 4E and the Future

by Bob

What if it sucks? Worse… What if I don’t think it sucks, but the rest of my group does? I’ve been asking myself this lately, as I think my good friend Phil has convinced Randy and the rest of our local group that 4E is going to be bad.  REALLY bad.  Aw, hell.  It’s not [...]

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Building a New Dungeons and Dragons Campaign Diary #14 – An Adventure

by Bob

I can’t believe it’s been 2 weeks since I’ve worked on the new setting.  BAD DM.  Bad. I think we’re to the point now where we can actually start putting together an outline for our first adventure.  I’m somewhat limited here because, well, I’m going to be running Lenryn as a 4E game (most likely.  [...]

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Dealing with Problem Players

by Bob

A while back, I wrote about how, as a DM, I tend to make one of the worst players.  I think this is pretty common among DMs.  It is a different feeling, being on the other side of the screen. So, let me tell you about my character.  If you’re not interested, skip to the [...]

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