From the category archives:

Good Role Playing

Building Player Anticipation

by Bob

One of the most important skills you can have as a DM is building anticipation in your players. When your players are excited about the game, they’re going to be more likely to really get into their roles. Not only will the “in character” aspect of your game improve, combat and technical sequences will go [...]

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Try A Diceless Game Night: Part One – Organizing

by Bob

Now, from the title of this post, you might think I’m talking about Everway or Ember or one of those other goofy roleplaying game that refuse to play as God intended: with dice.Far from it. Instead, I’m suggesting a unique experience for your gaming group that you can do no matter what system you’re using. [...]

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Finding Roleplaying Game Plot Ideas in Unlikely Places

by Bob

Sometimes, you find roleplaying game plot ideas in the most unlikely of places.
Over the past few months, Angie and I have been watching the Stargate: Atlantis series. It started on a whim; the first season was on the shelf in my local library, and I checked it out just to see what it was all [...]

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What Makes A Spell Or Power Useful In An RPG?

by Bob

I’ve had an article on the site for more than a year called The Best Wizard Spells in Dungeons and Dragons. On Saturday, I found this comment on the article:
ANY spell is useful. You just have to use your imagination and get creative. Just because DMs only know to to do adventures that involve killing [...]

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3 Reasons Why I’m Not Running Pathfinder

by Bob

One of the things that naturally comes about in a discussion of switching from D&D to another game system is Pathfinder. Because the community has embraced Pathfinder as a way for fans of 3rd Edition to continue playing their game while getting new product, there is this illusion that the whole world is in “D&D [...]

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How Do You Foster Good Roleplaying?

by Bob

When I was 13 years old, RPGs were all about killing things and taking their stuff. In a lot of ways, back then, D&D was a major precursor to today’s MMORPGs. Sure, we had some storylines back then, but they were usually pretty standard quests.
It was mostly “roll” playing, and less “role” playing. That [...]

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