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	<title>Comments for RPG Digest</title>
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	<link>http://rpgdigest.com</link>
	<description>Gaming and the Gamer Lifestyle</description>
	<pubDate>Fri, 21 Nov 2008 04:52:40 +0000</pubDate>
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		<title>Comment on Role-Playing Games Writing Contest / Guest-Posting at The DMs Blog by Queempomomisk</title>
		<link>http://rpgdigest.com/2008/05/01/role-playing-games-writing-contest-guest-posting-at-the-dms-blog/#comment-776</link>
		<dc:creator>Queempomomisk</dc:creator>
		<pubDate>Wed, 19 Nov 2008 19:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=196#comment-776</guid>
		<description>Hello. It is test.</description>
		<content:encoded><![CDATA[<p>Hello. It is test.</p>
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		<title>Comment on Why do you Play Dungeons and Dragons? by Hereward</title>
		<link>http://rpgdigest.com/2008/03/29/why-do-you-play-dungeons-and-dragons/#comment-775</link>
		<dc:creator>Hereward</dc:creator>
		<pubDate>Mon, 17 Nov 2008 03:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/29/why-do-you-play-dungeons-and-dragons/#comment-775</guid>
		<description>I've been playing a long time, 31 years with short breaks.I can always remember my first game and the feeling of excitement I got even rolling my first few dice and generating "Phineus" my magic user.(I dont remember the face of the first woman I slept with with the same clarity).Even the collection of odd shaped dice excited me when I opened the box, like rare gems from far flung places.
     I have mostly been a DM over the years,about 70/30, so it has always been a creative outlet. When I'm not the DM I love the role play and the sense of danger and adventure (which is always a good thing in the safe and sterile western world).
     I have long standing friends who started out as fellow D &#38; D players ,but now have been steady friends for almost 30 years in some cases whom I socialise with outside the game (although the conversation always turns to D &#38; D at some point).
I have always had friends outside the game but the bond I have with fellow players is stronger, possibly through the illusory adversity we have faced together in the game (I don't know for certain, just a thought).
     I have been entertained, frustrated, challenged, rewarded and ultimately captivated by this game.Give it up ? Never!
     One huge advantage of the game is that it doesn't require any particular physical prowess to play so why not keep playing when you are 90 years old ?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing a long time, 31 years with short breaks.I can always remember my first game and the feeling of excitement I got even rolling my first few dice and generating &#8220;Phineus&#8221; my magic user.(I dont remember the face of the first woman I slept with with the same clarity).Even the collection of odd shaped dice excited me when I opened the box, like rare gems from far flung places.<br />
     I have mostly been a DM over the years,about 70/30, so it has always been a creative outlet. When I&#8217;m not the DM I love the role play and the sense of danger and adventure (which is always a good thing in the safe and sterile western world).<br />
     I have long standing friends who started out as fellow D &amp; D players ,but now have been steady friends for almost 30 years in some cases whom I socialise with outside the game (although the conversation always turns to D &amp; D at some point).<br />
I have always had friends outside the game but the bond I have with fellow players is stronger, possibly through the illusory adversity we have faced together in the game (I don&#8217;t know for certain, just a thought).<br />
     I have been entertained, frustrated, challenged, rewarded and ultimately captivated by this game.Give it up ? Never!<br />
     One huge advantage of the game is that it doesn&#8217;t require any particular physical prowess to play so why not keep playing when you are 90 years old ?</p>
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		<title>Comment on The Best Wizard Spells in Dungeons and Dragons by Arleen Barker</title>
		<link>http://rpgdigest.com/2008/04/07/the-best-wizard-spells-in-dungeons-and-dragons/#comment-774</link>
		<dc:creator>Arleen Barker</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=183#comment-774</guid>
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		<title>Comment on Balance and Rules Convergence in Dungeons and Dragons 4E by Dylan Greer</title>
		<link>http://rpgdigest.com/2008/06/05/balance-and-rules-convergence-in-dungeons-and-dragons-4e/#comment-773</link>
		<dc:creator>Dylan Greer</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=215#comment-773</guid>
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		<title>Comment on Economics in D&#038;D: A Blast from the Past by Johnathan Roberson</title>
		<link>http://rpgdigest.com/2008/06/11/economics-in-dd-a-blast-from-the-past/#comment-772</link>
		<dc:creator>Johnathan Roberson</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=229#comment-772</guid>
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		<title>Comment on What Makes A Spell Or Power Useful In An RPG? by Lora Hatfield</title>
		<link>http://rpgdigest.com/2008/08/28/what-makes-a-spell-or-power-useful-in-an-rpg/#comment-771</link>
		<dc:creator>Lora Hatfield</dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=251#comment-771</guid>
		<description>zbpqgbfprj5f20yl</description>
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		<title>Comment on Building a New D&#038;D Campaign Diary - Entry #1:  Questions by Corey</title>
		<link>http://rpgdigest.com/2008/02/04/building-a-new-dd-campaign-diary-entry-1-questions/#comment-769</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://dndreviews.com/?p=84#comment-769</guid>
		<description>This comes quite a while after this was posted, but the link to the original questions is (once again it seems) broken! I've been toying with getting back into Dungeons and Dragons by creating my own realm, and was looking for some pointers when I ran across your blog! :D</description>
		<content:encoded><![CDATA[<p>This comes quite a while after this was posted, but the link to the original questions is (once again it seems) broken! I&#8217;ve been toying with getting back into Dungeons and Dragons by creating my own realm, and was looking for some pointers when I ran across your blog! <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Why I am getting DnD Insider by Dezriktheblue</title>
		<link>http://rpgdigest.com/2008/03/01/why-i-am-getting-dnd-insider/#comment-765</link>
		<dc:creator>Dezriktheblue</dc:creator>
		<pubDate>Wed, 22 Oct 2008 23:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/01/why-i-am-getting-dnd-insider/#comment-765</guid>
		<description>I agree with Yarbo.  I'd feel jipped by buying the crap they have on their now.  They should lower the price until the whole thing works.</description>
		<content:encoded><![CDATA[<p>I agree with Yarbo.  I&#8217;d feel jipped by buying the crap they have on their now.  They should lower the price until the whole thing works.</p>
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		<title>Comment on Why I am getting DnD Insider by Yarbo</title>
		<link>http://rpgdigest.com/2008/03/01/why-i-am-getting-dnd-insider/#comment-764</link>
		<dc:creator>Yarbo</dc:creator>
		<pubDate>Fri, 17 Oct 2008 20:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/01/why-i-am-getting-dnd-insider/#comment-764</guid>
		<description>They gimped it from the start.  Not enough tools yet to make it worthwhile.  The compendium is worthless, I can find rules faster flipping through the book myself.  And they've been anything BUT forthcoming with when they expect to launch any of the additional tools, like the Character Generator, that were supposed to be ready when the new rules set released months ago.  Wizards dropped the ball on this in the worst possible way.</description>
		<content:encoded><![CDATA[<p>They gimped it from the start.  Not enough tools yet to make it worthwhile.  The compendium is worthless, I can find rules faster flipping through the book myself.  And they&#8217;ve been anything BUT forthcoming with when they expect to launch any of the additional tools, like the Character Generator, that were supposed to be ready when the new rules set released months ago.  Wizards dropped the ball on this in the worst possible way.</p>
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		<title>Comment on Balance and Rules Convergence in Dungeons and Dragons 4E by Skwurlyman</title>
		<link>http://rpgdigest.com/2008/06/05/balance-and-rules-convergence-in-dungeons-and-dragons-4e/#comment-763</link>
		<dc:creator>Skwurlyman</dc:creator>
		<pubDate>Thu, 16 Oct 2008 06:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=215#comment-763</guid>
		<description>I just stumbled onto this thread, and I have no idea whether or not anybody's still posting.  I just wanted to throw my two cents in, though.

I've played seven dwarf fighters in the past 9 campaigns.  That's right...seven.  Everybody I play with wants to be the "cool" character...nobody wants to be the walking wall that just absorbs damage all day.  So...when 4e came out, I got the great opportunity to play....dwarf fighter number 8.  Say what you will about the rules convergence, I for one was ecstatic to do something other than "full round attack" thirty times in a day.  The fighter has died, due to choices that matched his character in game.  He was killed by a boss that he tried to solo to keep his friends from being hurt by.

Now that the fighter's gone, I've created a Warlord, and started him at lvl 8 to match the party.  I never thought I'd say this, but I have so much fun pouring over the battle mat, staring at miniatures, actually coming up with battle tactics in my head to make the entire party more effective, and use my own abilities to help them in the best ways possible.  And yes, having a good group of role players makes the out of battle parts very entertaining, just with the way we interact with each other, and with other people.  So, for everybody that gets discouraged by the never ending tide of negative comments...try it for yourself.  You won't know until you play it, honestly.</description>
		<content:encoded><![CDATA[<p>I just stumbled onto this thread, and I have no idea whether or not anybody&#8217;s still posting.  I just wanted to throw my two cents in, though.</p>
<p>I&#8217;ve played seven dwarf fighters in the past 9 campaigns.  That&#8217;s right&#8230;seven.  Everybody I play with wants to be the &#8220;cool&#8221; character&#8230;nobody wants to be the walking wall that just absorbs damage all day.  So&#8230;when 4e came out, I got the great opportunity to play&#8230;.dwarf fighter number 8.  Say what you will about the rules convergence, I for one was ecstatic to do something other than &#8220;full round attack&#8221; thirty times in a day.  The fighter has died, due to choices that matched his character in game.  He was killed by a boss that he tried to solo to keep his friends from being hurt by.</p>
<p>Now that the fighter&#8217;s gone, I&#8217;ve created a Warlord, and started him at lvl 8 to match the party.  I never thought I&#8217;d say this, but I have so much fun pouring over the battle mat, staring at miniatures, actually coming up with battle tactics in my head to make the entire party more effective, and use my own abilities to help them in the best ways possible.  And yes, having a good group of role players makes the out of battle parts very entertaining, just with the way we interact with each other, and with other people.  So, for everybody that gets discouraged by the never ending tide of negative comments&#8230;try it for yourself.  You won&#8217;t know until you play it, honestly.</p>
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