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	<title>Comments for RPG Digest</title>
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	<link>http://rpgdigest.com</link>
	<description>Gaming and the Gamer Lifestyle</description>
	<pubDate>Sat, 04 Jul 2009 20:35:06 +0000</pubDate>
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		<title>Comment on Will you always play DnD? by Adam Seltzer</title>
		<link>http://rpgdigest.com/2008/03/16/will-you-always-play-dnd/comment-page-1/#comment-896</link>
		<dc:creator>Adam Seltzer</dc:creator>
		<pubDate>Tue, 30 Jun 2009 13:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/16/will-you-always-play-dnd/#comment-896</guid>
		<description>I was surfing and ran on this site. So happy to see those in their 30's+ still playing. I am 45 years young and Dungeons &#38; Dragons is still the most enjoyable game I have ever played. I will never stop playing and I will never stop creating. And I couldn't care less about 4th Edition. All one needs is a Dungeon Master's Guide and a Player's Handbook (other books are nice too), and the world is ours. This game was never about the system or the books (that's just good business sense.) It was always about our minds, and the complete unwillingness to buckle under the barage of mind-numbing material infesting the world today. Wizards of the Coast could crumble tomorrow and we wouldn't need another thing. And by the way, who ever said that this makes people "geeks" or "nerds"? Ha ha. I've always thought that was so ridiculous. If anything, D&#38;D helps those "wall flowers" in school expand their social skills and learn to work cohesively as a unit. Healthy D&#38;D players have always been the most well rounded people I have ever socialized with. Certainly the most imaginative and interesting. I don't view D&#38;D as a game really, I think of it as a "place." There are rules when you go to a nightclub, or to a social club, or when you're throwing a dinner, or when your doing (whatever.) And if you don't follow those rules, you are penalized (generally socially.) D&#38;D is a place with rules. It is a partition in our minds where we get to have an opportunity to step away from this crazy world, into another more-or-less managable one. I choose to have that for my whole life. And I will spend the rest of my life showing anyone who is interested, how to reach that "place."</description>
		<content:encoded><![CDATA[<p>I was surfing and ran on this site. So happy to see those in their 30&#8217;s+ still playing. I am 45 years young and Dungeons &amp; Dragons is still the most enjoyable game I have ever played. I will never stop playing and I will never stop creating. And I couldn&#8217;t care less about 4th Edition. All one needs is a Dungeon Master&#8217;s Guide and a Player&#8217;s Handbook (other books are nice too), and the world is ours. This game was never about the system or the books (that&#8217;s just good business sense.) It was always about our minds, and the complete unwillingness to buckle under the barage of mind-numbing material infesting the world today. Wizards of the Coast could crumble tomorrow and we wouldn&#8217;t need another thing. And by the way, who ever said that this makes people &#8220;geeks&#8221; or &#8220;nerds&#8221;? Ha ha. I&#8217;ve always thought that was so ridiculous. If anything, D&amp;D helps those &#8220;wall flowers&#8221; in school expand their social skills and learn to work cohesively as a unit. Healthy D&amp;D players have always been the most well rounded people I have ever socialized with. Certainly the most imaginative and interesting. I don&#8217;t view D&amp;D as a game really, I think of it as a &#8220;place.&#8221; There are rules when you go to a nightclub, or to a social club, or when you&#8217;re throwing a dinner, or when your doing (whatever.) And if you don&#8217;t follow those rules, you are penalized (generally socially.) D&amp;D is a place with rules. It is a partition in our minds where we get to have an opportunity to step away from this crazy world, into another more-or-less managable one. I choose to have that for my whole life. And I will spend the rest of my life showing anyone who is interested, how to reach that &#8220;place.&#8221;</p>
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		<title>Comment on The Economics of the D&#038;D World by fatcow</title>
		<link>http://rpgdigest.com/2008/01/31/the-economics-of-the-dd-world/comment-page-1/#comment-870</link>
		<dc:creator>fatcow</dc:creator>
		<pubDate>Mon, 25 May 2009 03:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://dndreviews.com/?p=79#comment-870</guid>
		<description>I don't see the connection between fantasy and the reality of economics.  I'm not a DM so I typically don't care about what others think.  But I do know what I want...and that is to get a lot of gold and magic. If you want analogy in economics. Is there correlation between getting tons of gold and what those criminals at Goldman Sachs get as far a pay and bonuses? Getting the money that they get is fantasy for me but reality for them. What the hell did they do to find the pot of gold!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see the connection between fantasy and the reality of economics.  I&#8217;m not a DM so I typically don&#8217;t care about what others think.  But I do know what I want&#8230;and that is to get a lot of gold and magic. If you want analogy in economics. Is there correlation between getting tons of gold and what those criminals at Goldman Sachs get as far a pay and bonuses? Getting the money that they get is fantasy for me but reality for them. What the hell did they do to find the pot of gold!</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Jay Cunningham</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-865</link>
		<dc:creator>Jay Cunningham</dc:creator>
		<pubDate>Sat, 16 May 2009 04:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-865</guid>
		<description>Big fan of the Vancian system, love the resource management element of it, love memorization.  Do not like 4th edition, but hey I have all the books so I really hope everyone who likes 4e enjoys it as much as I have earlier editions.  I wished 4e would have kept the vancian magic system and had started using reserve feats more from 3.5E.  I think they had a good idea with 4e trying to make sure the wizard always had something to do then got carried away with it.</description>
		<content:encoded><![CDATA[<p>Big fan of the Vancian system, love the resource management element of it, love memorization.  Do not like 4th edition, but hey I have all the books so I really hope everyone who likes 4e enjoys it as much as I have earlier editions.  I wished 4e would have kept the vancian magic system and had started using reserve feats more from 3.5E.  I think they had a good idea with 4e trying to make sure the wizard always had something to do then got carried away with it.</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Stuart</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-863</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Tue, 12 May 2009 15:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-863</guid>
		<description>I miss the Vancian system. I liked that spellcasters were different, they stood apart from the crowd. in 4e, everyone has powers, and the fighter feels little different from a mage in many ways: pushing and pulling opponents and exact positioning on the board are the most important elements of combat now. 

While the combat system is supposed to have been sped up (which it has when minis are used) it has been slowed down, precisely because minis must be used now. Every encounter requires careful placement and arrangement of figures. I digress. 

Since d&#38;d has been around so long, it does not need to feel more like other fantasy works. I feel a little lost since 4e resembles so little of what I have been used to since AD&#38;D in many ways. The Vancian system was an integral part of that feel and without it, mages seem very limited. Most spells are only looked at as combat related and the "rituals" do not have the same feel as similar spells in 3.5. Utility spells, which are supposed to make up the gap, still do not have the same application. 

The system for wizards worked really well for both NPC wizards as enemies and allies as well as PC wizards. The new system is good for newbies and for a quick game. I see them as totally different games to be enjoyed for different purposes. I play both 4e and 3.5e concurrently.</description>
		<content:encoded><![CDATA[<p>I miss the Vancian system. I liked that spellcasters were different, they stood apart from the crowd. in 4e, everyone has powers, and the fighter feels little different from a mage in many ways: pushing and pulling opponents and exact positioning on the board are the most important elements of combat now. </p>
<p>While the combat system is supposed to have been sped up (which it has when minis are used) it has been slowed down, precisely because minis must be used now. Every encounter requires careful placement and arrangement of figures. I digress. </p>
<p>Since d&amp;d has been around so long, it does not need to feel more like other fantasy works. I feel a little lost since 4e resembles so little of what I have been used to since AD&amp;D in many ways. The Vancian system was an integral part of that feel and without it, mages seem very limited. Most spells are only looked at as combat related and the &#8220;rituals&#8221; do not have the same feel as similar spells in 3.5. Utility spells, which are supposed to make up the gap, still do not have the same application. </p>
<p>The system for wizards worked really well for both NPC wizards as enemies and allies as well as PC wizards. The new system is good for newbies and for a quick game. I see them as totally different games to be enjoyed for different purposes. I play both 4e and 3.5e concurrently.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Bob</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-854</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 05 May 2009 18:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-854</guid>
		<description>@Aaron - My first point is that Pathfinder isn't yet a proven product. I make the same point you did about it not being published yet. The fact that it's not published &lt;em&gt;supports&lt;/em&gt; my argument that it's not yet proven!

D&#038;D, as a product, does have decades of proven game design. You can't argue with that fact. Publication dates alone tell you that. Doesn't guarantee that any developments are good ones, only that they build on previous successes.

Look. I'm not a designer. The OGL, while novel and a good part of what made 3E so revolutionary, isn't something I really care about. 

I also don't, on a personal level, know the designers that were fired. I do know that some of the ones I really like are still there. It's not like they fired my best friend, or even my favorite designer.

As far as PDF sales - you've got me there. D&#038;D has been behind the curve when it comes to technology. It was true during the TSR days and it's true today.

Look. I actually really &lt;em&gt;hope&lt;/em&gt; Pathfinder does well. Competition in the marketplace forces stronger products from the frontrunner. But you can't argue the three points in this post:
&lt;UL&gt;
&lt;LI&gt;Pathfinder is still new and largely unproven (and unpublished, as you pointed out)&lt;/LI&gt;
&lt;LI&gt;Pathfinder isn't D&#038;D, at least not in the real world.&lt;/LI&gt;
&lt;LI&gt;Pathfinder doesn't solve (my) problems with 3E.&lt;/LI&gt;
&lt;/ul&gt;

Saying all of this doesn't make me a shill or anything like that. The fact of the matter is that, for me, 4E breathed a whole new life into a game that had, sadly, played itself out.

Pathfinder is fine for whoever likes it. I don't even think it's a bad game. It is not D&#038;D and, probably most importantly, just doesn't do anything for me.</description>
		<content:encoded><![CDATA[<p>@Aaron - My first point is that Pathfinder isn&#8217;t yet a proven product. I make the same point you did about it not being published yet. The fact that it&#8217;s not published <em>supports</em> my argument that it&#8217;s not yet proven!</p>
<p>D&#038;D, as a product, does have decades of proven game design. You can&#8217;t argue with that fact. Publication dates alone tell you that. Doesn&#8217;t guarantee that any developments are good ones, only that they build on previous successes.</p>
<p>Look. I&#8217;m not a designer. The OGL, while novel and a good part of what made 3E so revolutionary, isn&#8217;t something I really care about. </p>
<p>I also don&#8217;t, on a personal level, know the designers that were fired. I do know that some of the ones I really like are still there. It&#8217;s not like they fired my best friend, or even my favorite designer.</p>
<p>As far as PDF sales - you&#8217;ve got me there. D&#038;D has been behind the curve when it comes to technology. It was true during the TSR days and it&#8217;s true today.</p>
<p>Look. I actually really <em>hope</em> Pathfinder does well. Competition in the marketplace forces stronger products from the frontrunner. But you can&#8217;t argue the three points in this post:</p>
<ul>
<li>Pathfinder is still new and largely unproven (and unpublished, as you pointed out)</li>
<li>Pathfinder isn&#8217;t D&#038;D, at least not in the real world.</li>
<li>Pathfinder doesn&#8217;t solve (my) problems with 3E.</li>
</ul>
<p>Saying all of this doesn&#8217;t make me a shill or anything like that. The fact of the matter is that, for me, 4E breathed a whole new life into a game that had, sadly, played itself out.</p>
<p>Pathfinder is fine for whoever likes it. I don&#8217;t even think it&#8217;s a bad game. It is not D&#038;D and, probably most importantly, just doesn&#8217;t do anything for me.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Aaron</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-853</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 05 May 2009 18:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-853</guid>
		<description>Despite the article and conversation being months old, I stumbled across it and wanted to add my thoughts.

I think your first point is very wrong.  First off, Pathfinder, the RPG, isn't selling at all yet as it's not even properly publish yet.  Talking about sales is silly.

Even more silly is suggesting that D&#38;D 4e has decades of proven game design.  As others have pointed out, D&#38;D 4e is arguably more revolutionary than Pathfinder, which incrementally builds on 3 &#38; 3.5, which have only been around for a decade or so.

For me, it's a matter of not wanting to support WotC after (1) they dropped the OGL, (2) fired many of the 3e edition designers and (3) their recently behavior with pulling all PDF sales.  I simply don't want to give any more money to them after the way I feel I have been treated.  As a DM, that means I'm not going to spend money on 4e books and I'll look elsewhere, likely to Paizo.</description>
		<content:encoded><![CDATA[<p>Despite the article and conversation being months old, I stumbled across it and wanted to add my thoughts.</p>
<p>I think your first point is very wrong.  First off, Pathfinder, the RPG, isn&#8217;t selling at all yet as it&#8217;s not even properly publish yet.  Talking about sales is silly.</p>
<p>Even more silly is suggesting that D&amp;D 4e has decades of proven game design.  As others have pointed out, D&amp;D 4e is arguably more revolutionary than Pathfinder, which incrementally builds on 3 &amp; 3.5, which have only been around for a decade or so.</p>
<p>For me, it&#8217;s a matter of not wanting to support WotC after (1) they dropped the OGL, (2) fired many of the 3e edition designers and (3) their recently behavior with pulling all PDF sales.  I simply don&#8217;t want to give any more money to them after the way I feel I have been treated.  As a DM, that means I&#8217;m not going to spend money on 4e books and I&#8217;ll look elsewhere, likely to Paizo.</p>
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		<title>Comment on Why I am getting DnD Insider by Pierre</title>
		<link>http://rpgdigest.com/2008/03/01/why-i-am-getting-dnd-insider/comment-page-1/#comment-830</link>
		<dc:creator>Pierre</dc:creator>
		<pubDate>Thu, 09 Apr 2009 18:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/01/why-i-am-getting-dnd-insider/#comment-830</guid>
		<description>I suscribed to D&#38;D Insider myself and went "WTF?" when I failed to see the so-announced dungeon-making program. 

However, I don't regret it too much since I fell in love with Dungeon and Dragon magazines. The Compendium is like a big reference book without any rules explanation or context. You want a monsters stats, you get it. However, you'll have to buy the book to know what the heck it's supposed to be. 

Sucks, but it's fair given the wicked amount of results you get by searching their database. (It's pretty useful if you want to discretely check up something while at work or at school while thinking about game prep.)</description>
		<content:encoded><![CDATA[<p>I suscribed to D&amp;D Insider myself and went &#8220;WTF?&#8221; when I failed to see the so-announced dungeon-making program. </p>
<p>However, I don&#8217;t regret it too much since I fell in love with Dungeon and Dragon magazines. The Compendium is like a big reference book without any rules explanation or context. You want a monsters stats, you get it. However, you&#8217;ll have to buy the book to know what the heck it&#8217;s supposed to be. </p>
<p>Sucks, but it&#8217;s fair given the wicked amount of results you get by searching their database. (It&#8217;s pretty useful if you want to discretely check up something while at work or at school while thinking about game prep.)</p>
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		<title>Comment on Why Dungeons and Dragons Geeks are Behind the Times by Coen</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-829</link>
		<dc:creator>Coen</dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-829</guid>
		<description>I can only speak for myself, but I like it that D&#38;D is not digital.
I do like computer games, I do like WoW, but the great thing about D&#38;D is that it's NOT a computer game.
I like it that I physically have to go somewhere, make real time for it, meet with physical people, roll physical dice and move around physical figurines.
Of course you could have online D&#38;D sessions using a chat program, using online dice and only character sheets. And I am not saying that would be bad. It could be fun. It would have certain advantages, like you could play with persons who live far away without having to travel.

But it would not be the same as sitting around a physical table and looking each other into the eyes as you roll the dice.
That is something I would not want to change.</description>
		<content:encoded><![CDATA[<p>I can only speak for myself, but I like it that D&amp;D is not digital.<br />
I do like computer games, I do like WoW, but the great thing about D&amp;D is that it&#8217;s NOT a computer game.<br />
I like it that I physically have to go somewhere, make real time for it, meet with physical people, roll physical dice and move around physical figurines.<br />
Of course you could have online D&amp;D sessions using a chat program, using online dice and only character sheets. And I am not saying that would be bad. It could be fun. It would have certain advantages, like you could play with persons who live far away without having to travel.</p>
<p>But it would not be the same as sitting around a physical table and looking each other into the eyes as you roll the dice.<br />
That is something I would not want to change.</p>
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		<title>Comment on Will you always play DnD? by full tilt rakeback</title>
		<link>http://rpgdigest.com/2008/03/16/will-you-always-play-dnd/comment-page-1/#comment-824</link>
		<dc:creator>full tilt rakeback</dc:creator>
		<pubDate>Mon, 30 Mar 2009 17:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/16/will-you-always-play-dnd/#comment-824</guid>
		<description>I have to say that I've played less since leaving college but have enjoyed the games more (maybe because they're rarer).

For me timesavers like virtual tabletops and dice are a must - I want to get in as much play time as possible.

Really enjoyed the article, thanks.</description>
		<content:encoded><![CDATA[<p>I have to say that I&#8217;ve played less since leaving college but have enjoyed the games more (maybe because they&#8217;re rarer).</p>
<p>For me timesavers like virtual tabletops and dice are a must - I want to get in as much play time as possible.</p>
<p>Really enjoyed the article, thanks.</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Geo Vaughan</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-818</link>
		<dc:creator>Geo Vaughan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 04:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-818</guid>
		<description>4e does a valiant effort at replacing the Vancian magic system.  While I greatly dislike the flavour and specificity of class powers (all geared toward combat, basically) I do appreciate the simplicity of the system.

I'm more upset over the 'gaminess' of the class powers.  The mechanics make it feel very much like an MMORPG, and the powers are much narrower in their application.  Spells like Grease and Create Water, which had a million and one uses and encouraged creative thought and problem solving, have been replaced by insta-buffs and one round effects that limit player and DM thinking to inside-the-box tactics.  The limited number of powers available (only four dailies and four encounters max) also impede creativity, as opposed to 3e (our party's bard currently has access to almost twenty spells, and he uses them all quite cleverly).

I'm not saying I dislike the new system.  I think it's a great idea.  I just wish they hadn't changed so much else along with it.</description>
		<content:encoded><![CDATA[<p>4e does a valiant effort at replacing the Vancian magic system.  While I greatly dislike the flavour and specificity of class powers (all geared toward combat, basically) I do appreciate the simplicity of the system.</p>
<p>I&#8217;m more upset over the &#8216;gaminess&#8217; of the class powers.  The mechanics make it feel very much like an MMORPG, and the powers are much narrower in their application.  Spells like Grease and Create Water, which had a million and one uses and encouraged creative thought and problem solving, have been replaced by insta-buffs and one round effects that limit player and DM thinking to inside-the-box tactics.  The limited number of powers available (only four dailies and four encounters max) also impede creativity, as opposed to 3e (our party&#8217;s bard currently has access to almost twenty spells, and he uses them all quite cleverly).</p>
<p>I&#8217;m not saying I dislike the new system.  I think it&#8217;s a great idea.  I just wish they hadn&#8217;t changed so much else along with it.</p>
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