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		<title>Comment on Will you always play DnD? by Carl</title>
		<link>http://rpgdigest.com/2008/03/16/will-you-always-play-dnd/comment-page-1/#comment-991</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Fri, 01 Jan 2010 23:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/2008/03/16/will-you-always-play-dnd/#comment-991</guid>
		<description>I did a Google search and came across this website. Basically, I was feeling strange (immature I guess) about reading my D&amp;D books. I was googling something like &quot;what age should people play D&amp;D&quot;. Somehow I landed on this site, and by luck this blog entry.

I am 37 years old and really enjoy reading Forgotten Realms and other types of novels. I have some of the 3.5 and 4e books but haven&#039;t had time to play. I basically just read through them and wish I could play. I don&#039;t know anyone in my area that does play. I guess I am glad to read others my age still play the game. I feel less immature that way - thanks!</description>
		<content:encoded><![CDATA[<p>I did a Google search and came across this website. Basically, I was feeling strange (immature I guess) about reading my D&amp;D books. I was googling something like &#8220;what age should people play D&amp;D&#8221;. Somehow I landed on this site, and by luck this blog entry.</p>
<p>I am 37 years old and really enjoy reading Forgotten Realms and other types of novels. I have some of the 3.5 and 4e books but haven&#8217;t had time to play. I basically just read through them and wish I could play. I don&#8217;t know anyone in my area that does play. I guess I am glad to read others my age still play the game. I feel less immature that way &#8211; thanks!</p>
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		<title>Comment on Finding Roleplaying Game Plot Ideas in Unlikely Places by Gadget Reviews</title>
		<link>http://rpgdigest.com/2009/07/06/finding-roleplaying-game-plot-ideas-in-unlikely-places/comment-page-1/#comment-983</link>
		<dc:creator>Gadget Reviews</dc:creator>
		<pubDate>Mon, 21 Dec 2009 14:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=256#comment-983</guid>
		<description>Ah...Stargate...how many nights I lost with this movies.hehe...good old times
.-= Gadget Reviews&#180;s last blog ..&lt;a href=&quot;http://gadget-reviews.org/lg-releases-the-thinnest-lcd-tv-panel-in-the-world/&quot; rel=&quot;nofollow&quot;&gt;LG Releases The Thinnest LCD TV Panel In The World&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ah&#8230;Stargate&#8230;how many nights I lost with this movies.hehe&#8230;good old times<br />
<span class="cluv"> Gadget Reviews&#180;s last blog ..<a href="http://gadget-reviews.org/lg-releases-the-thinnest-lcd-tv-panel-in-the-world/" rel="nofollow">LG Releases The Thinnest LCD TV Panel In The World</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://rpgdigest.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by James T</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-977</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Sun, 06 Dec 2009 22:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-977</guid>
		<description>Background: I have been gaming since I was introduced to D&amp;D Basic Editiion back in 1982.

I was an avid 3.5 gamer many years ago until many from my group scattered to distant parts of the country.  We have satiated our gaming needs with various online games line Neverwinter Nights, Neverwinter Nights 2, and now D&amp;D Online.  We took our time playing the NWN2 campaign and it lasted over a year.  It never really came close to our D&amp;D3.5 experience, but it was the next best thing.  We also tried various ways to play virtually, but they never really worked out.

Once I heard 4e was coming out I was really excited.  I pre-ordered the books and snuck them into work so I could read the rules.  After reading them, I had a feeling like I was reading the rules for one of those card games like Magic The Gathering or something.  It did not see like the rules were written for the seasoned rpg player.  I definitely felt I was not the audience they intended this new version for.  So...I never looked for a group so I could play 4e.  I just was not interested.

Since I had ordered the 4e books from Paizo, I was on their mailing list.  When I heard about Pathfinder, I was very interested.  I read through the BETA stuff and thought it was a good start.  I bought the rule book  when it came out and was impressed.  The fact that many of the aspects of combat are simpler with respect to grappling, bull rush, etc, is great.  I really like the way they handle skills and the changes to spells (both additions and deletions) make the game feel very fresh.  

I started playing in a Pathfinder campaign last night and it was wonderful.  We played for almost 12 hours.  Everyone is happy with the rules.  It is great to be playing again.  In fact, the group I am playing with was running a 3.5 campaign up until recently.  I introduced on of their players to Pathfinder and within a month they decided to switch to it.

Pathifinder may not be called D&amp;D, but they have sure captured the essence of 3.5 (and earlier) with the new ruleset.  In my opinion, 4e did not do this.

James T</description>
		<content:encoded><![CDATA[<p>Background: I have been gaming since I was introduced to D&amp;D Basic Editiion back in 1982.</p>
<p>I was an avid 3.5 gamer many years ago until many from my group scattered to distant parts of the country.  We have satiated our gaming needs with various online games line Neverwinter Nights, Neverwinter Nights 2, and now D&amp;D Online.  We took our time playing the NWN2 campaign and it lasted over a year.  It never really came close to our D&amp;D3.5 experience, but it was the next best thing.  We also tried various ways to play virtually, but they never really worked out.</p>
<p>Once I heard 4e was coming out I was really excited.  I pre-ordered the books and snuck them into work so I could read the rules.  After reading them, I had a feeling like I was reading the rules for one of those card games like Magic The Gathering or something.  It did not see like the rules were written for the seasoned rpg player.  I definitely felt I was not the audience they intended this new version for.  So&#8230;I never looked for a group so I could play 4e.  I just was not interested.</p>
<p>Since I had ordered the 4e books from Paizo, I was on their mailing list.  When I heard about Pathfinder, I was very interested.  I read through the BETA stuff and thought it was a good start.  I bought the rule book  when it came out and was impressed.  The fact that many of the aspects of combat are simpler with respect to grappling, bull rush, etc, is great.  I really like the way they handle skills and the changes to spells (both additions and deletions) make the game feel very fresh.  </p>
<p>I started playing in a Pathfinder campaign last night and it was wonderful.  We played for almost 12 hours.  Everyone is happy with the rules.  It is great to be playing again.  In fact, the group I am playing with was running a 3.5 campaign up until recently.  I introduced on of their players to Pathfinder and within a month they decided to switch to it.</p>
<p>Pathifinder may not be called D&amp;D, but they have sure captured the essence of 3.5 (and earlier) with the new ruleset.  In my opinion, 4e did not do this.</p>
<p>James T</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Voidshard</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-968</link>
		<dc:creator>Voidshard</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-968</guid>
		<description>@Bob
Well honestly I think it has everything to do with it - by my way of thinking the whole 4e combat/magic system is the Vancian magic system universally applied (to be explained below).
But! *before you start typing an answer to that* slow down a tad. I&#039;m not trying to start a war - I honestly don&#039;t subscribe to any &#039;edition wars&#039; (actually I&#039;m not fond of the whole internet message board thing...a point very much lost considering I&#039;m posting this on a message board but hey! What can you do?). But I accept that my post is *very* lacking in detail, hence making it seem most unhelpful and very irrelivant - for that I must and do apologise and I shall write what I should have written before. 

A better explaination is in order. Generally by way of inference my slander of 4e is ment to press my answer to the &quot;Do you personally prefer Vancian magic to the alternatives?&quot; - obviously, the answer in my opinion is no. 

Still you aren&#039;t looking for a one word answer so -
&quot;Are there good reasons to go with a “fire and forget” spell system?&quot; 
Of course, I do not mean to say that there are NO reasons not to like the Vancian system, as with all things (or most things) there are pros and cons. Its easy to keep track of ones spells if all of them are once per day (or if there are few divisions of spells - once/encounter/will - only three types and easy to control) - write them out on scrap paper each &quot;day&quot; and if they aren&#039;t crossed off then you can use them. Simple. Hard to imagine though. I mean, I read quite a bit of fantasy (all I can really but there is always more to read and never enough time!) and a magic user that complains &quot;I can&#039;t because I&#039;ve cast that already today&quot; is both &#039;unlikely&#039; and pretty pathetic... Particularly when very feeble reasons are presented as to why one can&#039;t cast again - he forgets. Yes boys and girls everyone who practices magic no matter how intelligent -even the Gods- suffer amnesia at the most inconvienent times...even though they just recited it a second ago... *cough* no it&#039;s not just to keep the game balance what are you talking about?!

I slander 4e in this instance (not because I see an oppotunity to do so and want to get a chip in for my side or anything) for it&#039;s degredation of all classes in to the same &#039;flaw&#039;. Where the old Vancian system was limited to just some classes&#039; spells before, it now seems to have grown a hybrid form and have taken over the game altogether. I&#039;m thinking here that regardless of the new &quot;at will&quot; and &quot;per encounter&quot; titles the spell system pretty much remains, gaining only a small measure of credence and losing a lot more. 

To illustrate the point and further the general damnation I submit that the &#039;spell&#039; system is now applied to combat in general - a serious error in a Fire and Forget system by my thinking. Ok you define &quot;spell&quot; system in 4e and I do not, but you must admit, the definition between a caster and a fighter grows very thin. The list of fighter &#039;abilites&#039; is removed from Wizard &#039;spells&#039; only by name and power level. So a fighter in 4e can&#039;t swing his weapon in such a way again right now why? He forgets? His arm is tired? And yet he can perform an even more fantastic move instead? ...um... ok. Amazing! He is to &#039;tired&#039; to swing his sword in a large arc again but he can do a backflip/slash/whirlwind *thing* instead. Who would have thought huh?! 

Yes there are reasons to use a Fire and Forget system (more than just the one I have listed I am sure), but no I do not think they are enough and they seriously damage the credence of a game - even a fantasy one should attempt to maintain some logic (obviously this is up to personal preference and I really do not care to argue with anyone about this I am just stating my views, in your own mind you are master and I have no wish to change anyone). Hence no I do not prefer the Vancian system or any derivations of it, to the alternatives. Hence my answer to &quot;Whether or not you like 4E&quot; in terms of the Vancian system would be no.</description>
		<content:encoded><![CDATA[<p>@Bob<br />
Well honestly I think it has everything to do with it &#8211; by my way of thinking the whole 4e combat/magic system is the Vancian magic system universally applied (to be explained below).<br />
But! *before you start typing an answer to that* slow down a tad. I&#8217;m not trying to start a war &#8211; I honestly don&#8217;t subscribe to any &#8216;edition wars&#8217; (actually I&#8217;m not fond of the whole internet message board thing&#8230;a point very much lost considering I&#8217;m posting this on a message board but hey! What can you do?). But I accept that my post is *very* lacking in detail, hence making it seem most unhelpful and very irrelivant &#8211; for that I must and do apologise and I shall write what I should have written before. </p>
<p>A better explaination is in order. Generally by way of inference my slander of 4e is ment to press my answer to the &#8220;Do you personally prefer Vancian magic to the alternatives?&#8221; &#8211; obviously, the answer in my opinion is no. </p>
<p>Still you aren&#8217;t looking for a one word answer so -<br />
&#8220;Are there good reasons to go with a “fire and forget” spell system?&#8221;<br />
Of course, I do not mean to say that there are NO reasons not to like the Vancian system, as with all things (or most things) there are pros and cons. Its easy to keep track of ones spells if all of them are once per day (or if there are few divisions of spells &#8211; once/encounter/will &#8211; only three types and easy to control) &#8211; write them out on scrap paper each &#8220;day&#8221; and if they aren&#8217;t crossed off then you can use them. Simple. Hard to imagine though. I mean, I read quite a bit of fantasy (all I can really but there is always more to read and never enough time!) and a magic user that complains &#8220;I can&#8217;t because I&#8217;ve cast that already today&#8221; is both &#8216;unlikely&#8217; and pretty pathetic&#8230; Particularly when very feeble reasons are presented as to why one can&#8217;t cast again &#8211; he forgets. Yes boys and girls everyone who practices magic no matter how intelligent -even the Gods- suffer amnesia at the most inconvienent times&#8230;even though they just recited it a second ago&#8230; *cough* no it&#8217;s not just to keep the game balance what are you talking about?!</p>
<p>I slander 4e in this instance (not because I see an oppotunity to do so and want to get a chip in for my side or anything) for it&#8217;s degredation of all classes in to the same &#8216;flaw&#8217;. Where the old Vancian system was limited to just some classes&#8217; spells before, it now seems to have grown a hybrid form and have taken over the game altogether. I&#8217;m thinking here that regardless of the new &#8220;at will&#8221; and &#8220;per encounter&#8221; titles the spell system pretty much remains, gaining only a small measure of credence and losing a lot more. </p>
<p>To illustrate the point and further the general damnation I submit that the &#8217;spell&#8217; system is now applied to combat in general &#8211; a serious error in a Fire and Forget system by my thinking. Ok you define &#8220;spell&#8221; system in 4e and I do not, but you must admit, the definition between a caster and a fighter grows very thin. The list of fighter &#8216;abilites&#8217; is removed from Wizard &#8217;spells&#8217; only by name and power level. So a fighter in 4e can&#8217;t swing his weapon in such a way again right now why? He forgets? His arm is tired? And yet he can perform an even more fantastic move instead? &#8230;um&#8230; ok. Amazing! He is to &#8216;tired&#8217; to swing his sword in a large arc again but he can do a backflip/slash/whirlwind *thing* instead. Who would have thought huh?! </p>
<p>Yes there are reasons to use a Fire and Forget system (more than just the one I have listed I am sure), but no I do not think they are enough and they seriously damage the credence of a game &#8211; even a fantasy one should attempt to maintain some logic (obviously this is up to personal preference and I really do not care to argue with anyone about this I am just stating my views, in your own mind you are master and I have no wish to change anyone). Hence no I do not prefer the Vancian system or any derivations of it, to the alternatives. Hence my answer to &#8220;Whether or not you like 4E&#8221; in terms of the Vancian system would be no.</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Bob Younce</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-963</link>
		<dc:creator>Bob Younce</dc:creator>
		<pubDate>Sun, 15 Nov 2009 16:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-963</guid>
		<description>@Voidshard - And that has exactly what to do with Vancian Magic? You know, the point of this post?

In the post, I asked, &quot;Whether or not you like 4E, are there good reasons to go with a “fire and forget” spell system? Do you personally prefer Vancian magic to the alternatives?&quot;

You didn&#039;t answer that question.

Seriously, if folks want to complain about how much they dislike 4E, go somewhere else. I like the game. Lots of folks do. 

I&#039;m tired, people. Tired of edition wars. Everyone just go back to your corners, and play the game of your choosing. It&#039;s OK for us to have differences of opinions.

There are areas we can dialogue - let&#039;s talk about specific issues (like Vancian magic). Let&#039;s see if we can&#039;t get past the &quot;your game sucks,&quot; &quot;no, your game sucks&quot; crap, shall we?</description>
		<content:encoded><![CDATA[<p>@Voidshard &#8211; And that has exactly what to do with Vancian Magic? You know, the point of this post?</p>
<p>In the post, I asked, &#8220;Whether or not you like 4E, are there good reasons to go with a “fire and forget” spell system? Do you personally prefer Vancian magic to the alternatives?&#8221;</p>
<p>You didn&#8217;t answer that question.</p>
<p>Seriously, if folks want to complain about how much they dislike 4E, go somewhere else. I like the game. Lots of folks do. </p>
<p>I&#8217;m tired, people. Tired of edition wars. Everyone just go back to your corners, and play the game of your choosing. It&#8217;s OK for us to have differences of opinions.</p>
<p>There are areas we can dialogue &#8211; let&#8217;s talk about specific issues (like Vancian magic). Let&#8217;s see if we can&#8217;t get past the &#8220;your game sucks,&#8221; &#8220;no, your game sucks&#8221; crap, shall we?</p>
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		<title>Comment on Vancian Magic and Dungeons and Dragons 4E by Voidshard</title>
		<link>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/comment-page-1/#comment-962</link>
		<dc:creator>Voidshard</dc:creator>
		<pubDate>Sun, 15 Nov 2009 01:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=254#comment-962</guid>
		<description>Imo 4e is just... awful. Seriously - if I wanted to play an arcade game I&#039;d go to an arcade. What happened to everything that fostered thinking? What happened to all the things that aren&#039;t to do with battle? I think that everything that made D&amp;D really great died with 4e. I&#039;m staying with 3.5...</description>
		<content:encoded><![CDATA[<p>Imo 4e is just&#8230; awful. Seriously &#8211; if I wanted to play an arcade game I&#8217;d go to an arcade. What happened to everything that fostered thinking? What happened to all the things that aren&#8217;t to do with battle? I think that everything that made D&amp;D really great died with 4e. I&#8217;m staying with 3.5&#8230;</p>
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		<title>Comment on The Economics of the D&amp;D World by Voidshard</title>
		<link>http://rpgdigest.com/2008/01/31/the-economics-of-the-dd-world/comment-page-1/#comment-960</link>
		<dc:creator>Voidshard</dc:creator>
		<pubDate>Sat, 14 Nov 2009 05:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://dndreviews.com/?p=79#comment-960</guid>
		<description>***This is going to be a long post as I think &quot;outloud&quot;. I enocourage you to help here! Together maybe we can figure out DnD economics. Get a coffee first*** 

A thorny problem I am lookig into at the moment. Players are expected to have a certain degree of wealth in order to, well... survive adventuring. 

I am sure everyone knows that sending a 20th level fighter into a dungeon with no equipment will almost certainly kill him - he probably packs an armour class of 11 and an unarmed strike that averages 1d6+5 non leathel damage and provokes attacks of oppotunity. Hell. A goblin or three might kil him. 

Perhaps a way to work around all the extra gold is not to spend it, but destroy it. The DMG says that creating an item costs a huge pool of gold, but gives rather vague reasons for why. One is told -or assumes- that all of this goes in to buying material (a bit silly in my opinion) exacly how much material goes into a wand to make it worth that much? Suppose instead that the gold, melted in to its liquid state, is in fact the prime medium for enchanting any item. Literally, one uses the gold pieces themselves, melting them and drawing some kind of power from the material. The expended gold then becomes useless...sand maybe? 
(Read the Burning City). 


Economics in History
(Isn&#039;t ment to be a actual study or anything, just a shot toward realism).

However, that doesn&#039;t really solve the problem of characters turning up and selling huge items to poor towns. Actually, what really bugs me, and I think is very important in this entire question, is the price gap in lifestyles/earnings - maybe we can start there. Citizens earn 1sp per day I believe - that is just enough to keep them alive the DMG says, as long as they grow food etc on top. Most citizens would almost never SEE a gold piece. Let alone anything worth more. Even to assume that a single merchant in a small village has a few hundred gp sitting around is kind of strange (let alone any number of thousands). It is probably the life times savings for the entire people of the village... 
How on earth does one man procure such money? Even if he taxed the people to the hilt he isn&#039;t likley to gather so much capital (at least, not before being killed by a travelling Paladin for the crime!!). 

Perhaps, one could raise the basic costs of things in the village to gp (and thus the earnings per day). 
It isn&#039;t really strange to assume a poor pesant class I believe. Interestingly, in the line of Economics, I read that a longbow used to cost around 3 weeks wages to the average man. Awesome! If DnD is acurate that means 21sp right?

Yeah right. 

The PHB doesn&#039;t seem to agree. In fact, it says 75gp. Thats what...35 times more? Earnings have to be around 3.5gp per day, I believe, in order to fit this rule ( ( 75/3 ) / 7 ). That assumes that one works 7 days a week mind you.


How much gp could the Economy hold?

How much can a player buy or sell? Well...how much does the economy of a large city hold in gp value?

What can we use for a measuring stick for an economy? Perhaps interesting is the topic of Slavery, although it may not be to the taste of your campaign, it can certainly be said to have been the backbone of many economies in the past.

I do not believe that slavery and medieval Europe really go together, but perhaps one could say that the existance of evil humanoids (etc) doesn&#039;t make a slave economy unbelievable. It is likely that such societies hold very different views to our own on the topic - who see slavery as much more of a simple fact of life. 

Also remember that it was not unheard of for slaves to be freed and go on to success. Also note that due to the value of slaves mal treatment isn&#039;t exaclty intelligent. A Lawful Evil person is probably quite aware that treating his minions well will keep them alive (they represent resources of course!). As for Chaotic Evil? Well. Only the rich can afford it...

All that having been said, the position of serf and slave aren&#039;t really that far removed if you ask me. 

&quot;it was estimated that an average wealthy Roman such as Nero owned 400 slaves in his town house alone, and according to one writer, some wealthy people owned from 10,000-20,000 slaves (Tingay and Badcock 128).&quot;
(http://www.richeast.org/htwm/Greeks/Romans/slavery/slavery2.html)

Of course the price of slaves is certain to change alot with availibility... 
Also note, if my history is correct, that Nero was an Emperor, not just a wealthy Roman, therein lies a wide gulf.


But how much did slaves cost?

&quot;The price for a male slave in Rome at the time of Augustus has been quoted at 500 denarii. A female could go for as much as 6,000 denarii.&quot;
(http://www.unrv.com/culture/roman-slavery.php)
&quot;One slave trained in medicine was worth the price of 50 agricultural slaves.&quot;
(http://www.crystalinks.com/romeslavery.html)

Ok. So how much would a slave be worth in a Dungeons and Dragons Economy? ... Well. How much is a denarii to a gp? 
As much faith as I put in Wiki (er...not much):
&quot;I think a denarius was roughly equivalent to one days wages for normal work. I read somewhere else that it was about $20, but I think it is hard to calculate and also varies depending on the time period.&quot;
(http://wiki.answers.com/Q/What_does_1_denarius_equal)

Well then lets say for the sake of debate that a denarii is a days wage - 3.5gp (35sp). That puts a slaves value at 1750gp (male worker?) and up to 21,000gp for an exceptional female ( kind of creepy but I didn&#039;t make it up :oO ). However! We can&#039;t seem to reconcile this with the price of the trained slave mentioned before - or can we? Technically, the one trained in medicine should fetch 87500gp... 
Of course, at that price you may as well get an enchanted item that simply heals all problems I think (without pulling out the DMG and figuring out the cost of such an item). It may be worth cutting down the value of these slaves - perhaps 10,000gp and 20,000gp respectivley? 

Note that the slave trained in medicine is basically a high level Expert and a source of cure(s) (for disease/poison/health damage and many other things) and quite possibly alchemy, knowledge (natural herbs), profession (cultivation). A source which lasts for his life span - 80 years lets say, not limited to a number of charges, but perhaps a number of charges per day :o)  
Would you spend 20,000gp to have someone like that around your base? I would. 

Lets not go into what makes the female worth 10,000gp...  
I can just imagine that some kind of virgin female is worth more to the right kind of gastly evil Necromancer for some kind of creepy ritual!

One can easily say then, that members of races that live longer, or have certain abilities are worth more than the average slave. Elves with a considerably longer life span must fetch considerably more. Added to which, they are (supposed to be) trained in the use of weaponary. 
Much like educated Greek slaves might have been?

Imagine the value of a Doppelganger sold on the black market to a power hungry faction? Huge I would guess? 


Let us renew our attention to Economics - we could try this via silver pieces as per the normal DnD rules. Placing the male slave at 500sp, the female at 6000sp, doctor 25000sp.

Using these values some of the wealthy class would own around (at 15 000 slaves) 750,000gp worth of slaves (that is if they are all workers, this firgure is probably higher). These would, I assume, fill a variety of roles in a number of different estates owned by the ...well, owner, I guess. 

The 3.5gp Economy (1750gp per basic male slave) place this same number of slaves at 26,250,000gp. An astounding figure that makes magic items look like rather pathetic ornaments... **I&#039;ll come to the believability of this in a minute**
Then again, is it unreasonable to assume that a wealthy family holds around 26 million gp worth of (slave) assets? I wouldn&#039;t have thought so.
Actually, that is about right for what I would think of as &quot;wealthy&quot; in our world today.

A buyer of one of these wealthy families could certainly afford magic items listed in the DMG. Large numbers of them... 

Ok. This wealth level presents more problems then it is worth huh? I mean, buying and outfitting an enitre army in the best magic items is now easy to anyone who is &quot;wealthy&quot;. Out of pocket change probably!

So we need our &quot;wealthy&quot; people to be, on average, poorer. 


Prudent to find a new Economy valuation I think:
&quot;No-one is sure how many slaves existed in the  Roman Empire. Even after Rome has passed it days of greatness, it is thought that 25% of all people in  Rome were slaves. A rich man might own as many as 500 slaves and an emperor usually had more than 20,000 at his disposal.&quot;
(http://www.historylearningsite.co.uk/roman_slaves.htm).

Only 500 slaves now? Well we might be on to something here. 

Now, with the wage at 3.5gp, 500 days wages is 1750gp. Thus 500 slaves is at least 875,000gp worth (remember these people own land, and have spendable cash and probably art works/family heirlooms etc as well).
How does that sound? That means that a union of wealthy owners or a trade guild could easily trade in expensive magic items. 

Remember that if there is an Emperor type figure he should net around (min of 35,000,000gp in slaves, then you add property &amp; cash)...well. A it is a lot anyway. 
In anycase, I dont really think one can use a figure like an Emperor in a setting akin to medieval Europe. I do not believe that a King had wealth comparable to an Emperor... in fact, if memory serves, King would depend on his circle of Nobles to fund him in times or war etc. 


So how much might a wealthy family own in property?

So a wealthy family could net a min of 875,000gp worth of slaves. Obviously much more. Lets throw in a Mansion (DMG 3.5 pg 101) at 100,000gp (in the wealthy area of the city), a few grand houses (holiday houses in the country or farming estates both?) at 5000gp each.

Ok. Now we need a rough value of land for our wealthy classes slaves to work. (http://www.cooperativeindividualism.org/rasmussen_land-spec-1.pdf)
Perhaps we should just assume that buildings (in the country especially) simply include the surrounding land, supposing the land is arable.
Obviously houses with good farmland are worth more?

Now we must face the question of how these 500 slaves are put to use - what we want to get an idea of how many of them are tilling the fields, and thus, how much land these owners are likely to hold. 

Well. The Grand House (at 5000gp) has 4-10 rooms or so 3.5 DMG says (also page 101). The Mansion about 10-20 rooms. 
(Way to be specific Cook, Williams and Tweet!).
Anyhow. Lets go for a higher number of rooms (these people buy the best I assume!) and say there might have been so many slaves per room, taking in to account that many will have multiple slaves (kitchen for example) and some almost none (storeroom). 
With around two slaves per room we have around 40 ish in the Mansion (running affairs and looking after the owner and his family) and 10 in a Grand House (generally running affairs for the owners). 

Suppose the Mansion is in the city and serves the purpose of the main home for the wealth family (close to politics &amp; city culture etc). One might assume that Grand Houses lord over large farming estates, each contains the 10 prerequisite slaves to run affairs (probably a trusted slave family runs it for the owners?) and has...20 workers? 
Hm... 30 people in 10 rooms... if they sleep in a dorm? Maybe out buildings...
Hard to say. Since it isn&#039;t that important lets fudge a bit -  30 slaves per small property... 
Makes 
500 slaves = 50 x (number of Mansions) + 30 x (number of estates).
Nets them about 15 smaller estates worth of land, complete with multiple buildings. As to how many acres that is, I leave that to you. 

Regardless, in slaves and land a wealthy familiy now nets 1,050,000gp in assets. 

Using this system individual Characters enter &#039;the wealthy&#039; at 22nd level (between 21st and 22nd I think). A party of four Characters becomes &#039;wealthy&#039; just over 16th level. 

To me, that sounds about right. 

I do not think that one should raise the price of produce by a factor of 35 (3.5e PHB pg 112, table 7-3 &quot;Trade Goods&quot;) - it leads to absurdity I think. Perhaps a smaller factor, and add a larger base amount of these items to the average pesant. But that is not really much concern of ours I think. Perhaps a question for another day.</description>
		<content:encoded><![CDATA[<p>***This is going to be a long post as I think &#8220;outloud&#8221;. I enocourage you to help here! Together maybe we can figure out DnD economics. Get a coffee first*** </p>
<p>A thorny problem I am lookig into at the moment. Players are expected to have a certain degree of wealth in order to, well&#8230; survive adventuring. </p>
<p>I am sure everyone knows that sending a 20th level fighter into a dungeon with no equipment will almost certainly kill him &#8211; he probably packs an armour class of 11 and an unarmed strike that averages 1d6+5 non leathel damage and provokes attacks of oppotunity. Hell. A goblin or three might kil him. </p>
<p>Perhaps a way to work around all the extra gold is not to spend it, but destroy it. The DMG says that creating an item costs a huge pool of gold, but gives rather vague reasons for why. One is told -or assumes- that all of this goes in to buying material (a bit silly in my opinion) exacly how much material goes into a wand to make it worth that much? Suppose instead that the gold, melted in to its liquid state, is in fact the prime medium for enchanting any item. Literally, one uses the gold pieces themselves, melting them and drawing some kind of power from the material. The expended gold then becomes useless&#8230;sand maybe?<br />
(Read the Burning City). </p>
<p>Economics in History<br />
(Isn&#8217;t ment to be a actual study or anything, just a shot toward realism).</p>
<p>However, that doesn&#8217;t really solve the problem of characters turning up and selling huge items to poor towns. Actually, what really bugs me, and I think is very important in this entire question, is the price gap in lifestyles/earnings &#8211; maybe we can start there. Citizens earn 1sp per day I believe &#8211; that is just enough to keep them alive the DMG says, as long as they grow food etc on top. Most citizens would almost never SEE a gold piece. Let alone anything worth more. Even to assume that a single merchant in a small village has a few hundred gp sitting around is kind of strange (let alone any number of thousands). It is probably the life times savings for the entire people of the village&#8230;<br />
How on earth does one man procure such money? Even if he taxed the people to the hilt he isn&#8217;t likley to gather so much capital (at least, not before being killed by a travelling Paladin for the crime!!). </p>
<p>Perhaps, one could raise the basic costs of things in the village to gp (and thus the earnings per day).<br />
It isn&#8217;t really strange to assume a poor pesant class I believe. Interestingly, in the line of Economics, I read that a longbow used to cost around 3 weeks wages to the average man. Awesome! If DnD is acurate that means 21sp right?</p>
<p>Yeah right. </p>
<p>The PHB doesn&#8217;t seem to agree. In fact, it says 75gp. Thats what&#8230;35 times more? Earnings have to be around 3.5gp per day, I believe, in order to fit this rule ( ( 75/3 ) / 7 ). That assumes that one works 7 days a week mind you.</p>
<p>How much gp could the Economy hold?</p>
<p>How much can a player buy or sell? Well&#8230;how much does the economy of a large city hold in gp value?</p>
<p>What can we use for a measuring stick for an economy? Perhaps interesting is the topic of Slavery, although it may not be to the taste of your campaign, it can certainly be said to have been the backbone of many economies in the past.</p>
<p>I do not believe that slavery and medieval Europe really go together, but perhaps one could say that the existance of evil humanoids (etc) doesn&#8217;t make a slave economy unbelievable. It is likely that such societies hold very different views to our own on the topic &#8211; who see slavery as much more of a simple fact of life. </p>
<p>Also remember that it was not unheard of for slaves to be freed and go on to success. Also note that due to the value of slaves mal treatment isn&#8217;t exaclty intelligent. A Lawful Evil person is probably quite aware that treating his minions well will keep them alive (they represent resources of course!). As for Chaotic Evil? Well. Only the rich can afford it&#8230;</p>
<p>All that having been said, the position of serf and slave aren&#8217;t really that far removed if you ask me. </p>
<p>&#8220;it was estimated that an average wealthy Roman such as Nero owned 400 slaves in his town house alone, and according to one writer, some wealthy people owned from 10,000-20,000 slaves (Tingay and Badcock 128).&#8221;<br />
(<a href="http://www.richeast.org/htwm/Greeks/Romans/slavery/slavery2.html" rel="nofollow">http://www.richeast.org/htwm/Greeks/Romans/slavery/slavery2.html</a>)</p>
<p>Of course the price of slaves is certain to change alot with availibility&#8230;<br />
Also note, if my history is correct, that Nero was an Emperor, not just a wealthy Roman, therein lies a wide gulf.</p>
<p>But how much did slaves cost?</p>
<p>&#8220;The price for a male slave in Rome at the time of Augustus has been quoted at 500 denarii. A female could go for as much as 6,000 denarii.&#8221;<br />
(<a href="http://www.unrv.com/culture/roman-slavery.php" rel="nofollow">http://www.unrv.com/culture/roman-slavery.php</a>)<br />
&#8220;One slave trained in medicine was worth the price of 50 agricultural slaves.&#8221;<br />
(<a href="http://www.crystalinks.com/romeslavery.html" rel="nofollow">http://www.crystalinks.com/romeslavery.html</a>)</p>
<p>Ok. So how much would a slave be worth in a Dungeons and Dragons Economy? &#8230; Well. How much is a denarii to a gp?<br />
As much faith as I put in Wiki (er&#8230;not much):<br />
&#8220;I think a denarius was roughly equivalent to one days wages for normal work. I read somewhere else that it was about $20, but I think it is hard to calculate and also varies depending on the time period.&#8221;<br />
(<a href="http://wiki.answers.com/Q/What_does_1_denarius_equal" rel="nofollow">http://wiki.answers.com/Q/What_does_1_denarius_equal</a>)</p>
<p>Well then lets say for the sake of debate that a denarii is a days wage &#8211; 3.5gp (35sp). That puts a slaves value at 1750gp (male worker?) and up to 21,000gp for an exceptional female ( kind of creepy but I didn&#8217;t make it up <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> O ). However! We can&#8217;t seem to reconcile this with the price of the trained slave mentioned before &#8211; or can we? Technically, the one trained in medicine should fetch 87500gp&#8230;<br />
Of course, at that price you may as well get an enchanted item that simply heals all problems I think (without pulling out the DMG and figuring out the cost of such an item). It may be worth cutting down the value of these slaves &#8211; perhaps 10,000gp and 20,000gp respectivley? </p>
<p>Note that the slave trained in medicine is basically a high level Expert and a source of cure(s) (for disease/poison/health damage and many other things) and quite possibly alchemy, knowledge (natural herbs), profession (cultivation). A source which lasts for his life span &#8211; 80 years lets say, not limited to a number of charges, but perhaps a number of charges per day <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )<br />
Would you spend 20,000gp to have someone like that around your base? I would. </p>
<p>Lets not go into what makes the female worth 10,000gp&#8230;<br />
I can just imagine that some kind of virgin female is worth more to the right kind of gastly evil Necromancer for some kind of creepy ritual!</p>
<p>One can easily say then, that members of races that live longer, or have certain abilities are worth more than the average slave. Elves with a considerably longer life span must fetch considerably more. Added to which, they are (supposed to be) trained in the use of weaponary.<br />
Much like educated Greek slaves might have been?</p>
<p>Imagine the value of a Doppelganger sold on the black market to a power hungry faction? Huge I would guess? </p>
<p>Let us renew our attention to Economics &#8211; we could try this via silver pieces as per the normal DnD rules. Placing the male slave at 500sp, the female at 6000sp, doctor 25000sp.</p>
<p>Using these values some of the wealthy class would own around (at 15 000 slaves) 750,000gp worth of slaves (that is if they are all workers, this firgure is probably higher). These would, I assume, fill a variety of roles in a number of different estates owned by the &#8230;well, owner, I guess. </p>
<p>The 3.5gp Economy (1750gp per basic male slave) place this same number of slaves at 26,250,000gp. An astounding figure that makes magic items look like rather pathetic ornaments&#8230; **I&#8217;ll come to the believability of this in a minute**<br />
Then again, is it unreasonable to assume that a wealthy family holds around 26 million gp worth of (slave) assets? I wouldn&#8217;t have thought so.<br />
Actually, that is about right for what I would think of as &#8220;wealthy&#8221; in our world today.</p>
<p>A buyer of one of these wealthy families could certainly afford magic items listed in the DMG. Large numbers of them&#8230; </p>
<p>Ok. This wealth level presents more problems then it is worth huh? I mean, buying and outfitting an enitre army in the best magic items is now easy to anyone who is &#8220;wealthy&#8221;. Out of pocket change probably!</p>
<p>So we need our &#8220;wealthy&#8221; people to be, on average, poorer. </p>
<p>Prudent to find a new Economy valuation I think:<br />
&#8220;No-one is sure how many slaves existed in the  Roman Empire. Even after Rome has passed it days of greatness, it is thought that 25% of all people in  Rome were slaves. A rich man might own as many as 500 slaves and an emperor usually had more than 20,000 at his disposal.&#8221;<br />
(<a href="http://www.historylearningsite.co.uk/roman_slaves.htm)" rel="nofollow">http://www.historylearningsite.co.uk/roman_slaves.htm)</a>.</p>
<p>Only 500 slaves now? Well we might be on to something here. </p>
<p>Now, with the wage at 3.5gp, 500 days wages is 1750gp. Thus 500 slaves is at least 875,000gp worth (remember these people own land, and have spendable cash and probably art works/family heirlooms etc as well).<br />
How does that sound? That means that a union of wealthy owners or a trade guild could easily trade in expensive magic items. </p>
<p>Remember that if there is an Emperor type figure he should net around (min of 35,000,000gp in slaves, then you add property &amp; cash)&#8230;well. A it is a lot anyway.<br />
In anycase, I dont really think one can use a figure like an Emperor in a setting akin to medieval Europe. I do not believe that a King had wealth comparable to an Emperor&#8230; in fact, if memory serves, King would depend on his circle of Nobles to fund him in times or war etc. </p>
<p>So how much might a wealthy family own in property?</p>
<p>So a wealthy family could net a min of 875,000gp worth of slaves. Obviously much more. Lets throw in a Mansion (DMG 3.5 pg 101) at 100,000gp (in the wealthy area of the city), a few grand houses (holiday houses in the country or farming estates both?) at 5000gp each.</p>
<p>Ok. Now we need a rough value of land for our wealthy classes slaves to work. (<a href="http://www.cooperativeindividualism.org/rasmussen_land-spec-1.pdf" rel="nofollow">http://www.cooperativeindividualism.org/rasmussen_land-spec-1.pdf</a>)<br />
Perhaps we should just assume that buildings (in the country especially) simply include the surrounding land, supposing the land is arable.<br />
Obviously houses with good farmland are worth more?</p>
<p>Now we must face the question of how these 500 slaves are put to use &#8211; what we want to get an idea of how many of them are tilling the fields, and thus, how much land these owners are likely to hold. </p>
<p>Well. The Grand House (at 5000gp) has 4-10 rooms or so 3.5 DMG says (also page 101). The Mansion about 10-20 rooms.<br />
(Way to be specific Cook, Williams and Tweet!).<br />
Anyhow. Lets go for a higher number of rooms (these people buy the best I assume!) and say there might have been so many slaves per room, taking in to account that many will have multiple slaves (kitchen for example) and some almost none (storeroom).<br />
With around two slaves per room we have around 40 ish in the Mansion (running affairs and looking after the owner and his family) and 10 in a Grand House (generally running affairs for the owners). </p>
<p>Suppose the Mansion is in the city and serves the purpose of the main home for the wealth family (close to politics &amp; city culture etc). One might assume that Grand Houses lord over large farming estates, each contains the 10 prerequisite slaves to run affairs (probably a trusted slave family runs it for the owners?) and has&#8230;20 workers?<br />
Hm&#8230; 30 people in 10 rooms&#8230; if they sleep in a dorm? Maybe out buildings&#8230;<br />
Hard to say. Since it isn&#8217;t that important lets fudge a bit &#8211;  30 slaves per small property&#8230;<br />
Makes<br />
500 slaves = 50 x (number of Mansions) + 30 x (number of estates).<br />
Nets them about 15 smaller estates worth of land, complete with multiple buildings. As to how many acres that is, I leave that to you. </p>
<p>Regardless, in slaves and land a wealthy familiy now nets 1,050,000gp in assets. </p>
<p>Using this system individual Characters enter &#8216;the wealthy&#8217; at 22nd level (between 21st and 22nd I think). A party of four Characters becomes &#8216;wealthy&#8217; just over 16th level. </p>
<p>To me, that sounds about right. </p>
<p>I do not think that one should raise the price of produce by a factor of 35 (3.5e PHB pg 112, table 7-3 &#8220;Trade Goods&#8221;) &#8211; it leads to absurdity I think. Perhaps a smaller factor, and add a larger base amount of these items to the average pesant. But that is not really much concern of ours I think. Perhaps a question for another day.</p>
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		<title>Comment on Try A Diceless Game Night: Part One &#8211; Organizing by G</title>
		<link>http://rpgdigest.com/2009/07/13/try-a-diceless-game-night-part-one-organizing/comment-page-1/#comment-958</link>
		<dc:creator>G</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=264#comment-958</guid>
		<description>quick on the trigger finger... sorry.  That said it can be one of the more enjoyable evenings to be had in the world of role playing if done correctly and everyone is on board and into it.</description>
		<content:encoded><![CDATA[<p>quick on the trigger finger&#8230; sorry.  That said it can be one of the more enjoyable evenings to be had in the world of role playing if done correctly and everyone is on board and into it.</p>
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		<title>Comment on Try A Diceless Game Night: Part One &#8211; Organizing by G</title>
		<link>http://rpgdigest.com/2009/07/13/try-a-diceless-game-night-part-one-organizing/comment-page-1/#comment-957</link>
		<dc:creator>G</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=264#comment-957</guid>
		<description>You forgot one thing.  Make sure its something that your players are interested.  Talk to them about it first.  Do not blind siding them with it one evening.  They won&#039;t have fun (if its not their thing), you won&#039;t have fun (because they won&#039;t be into it like you are), and you&#039;ll have spent a lot of time on something that nobody is enjoying.</description>
		<content:encoded><![CDATA[<p>You forgot one thing.  Make sure its something that your players are interested.  Talk to them about it first.  Do not blind siding them with it one evening.  They won&#8217;t have fun (if its not their thing), you won&#8217;t have fun (because they won&#8217;t be into it like you are), and you&#8217;ll have spent a lot of time on something that nobody is enjoying.</p>
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		<title>Comment on What Makes A Spell Or Power Useful In An RPG? by Voidshard</title>
		<link>http://rpgdigest.com/2008/08/28/what-makes-a-spell-or-power-useful-in-an-rpg/comment-page-1/#comment-956</link>
		<dc:creator>Voidshard</dc:creator>
		<pubDate>Wed, 11 Nov 2009 09:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=251#comment-956</guid>
		<description>I must confess to being the kind of player who always takes a magic user and almost never bothers with combat spells (you need some I think). 

Generally I think Illusion is the best school by far. 
Just read how many Illusion spells save effects read &quot;Will save, if intereacted with&quot;. 

If you think hard enough, you can almost always cast an Illusion of something that no one will interact with.
 
An image of a hole for instance. Ok so you could pick up a stick and poke at it and then realise that it is fake. Seriously though, if you see a wall in front of you do you walk up and touch it *just* to be sure that it is really there?
 How about a sleeping Dragon? Would you poke it to see if its real?
 How about a patroling group of heavily armed fighters? Would you attack first just to be sure?

High level Illusion spells are beyond nasty - one that allows you to make a group of beings appear however you want. What say you make all the fighters look like mages and vica versa? 
Do then all casters throw fort save based spells at the &#039;mages&#039; and will save based spells at the &#039;fighters&#039;? Do enemy fighters gang up on your &#039;mages&#039;? 


More often than not our party doesn&#039;t contain a fighter...We can create endless amounts of mooks to fight for us anyway - Golemns/Undead/Simulacrums (personal favourite)/Awakened Animals or Plants/Brainwashed former foes/&#039;Ally&#039; spells etc. 


I am with JollyBlue on this. I think it would be better if we had less spells but the power to combine spells ourselves. Eg, I cast Fireball melded with an Illusion spell (Major Image). After the debris a deep hole can be seen torn open in the earth - the hole is illusionary, but it is unlikely that anyone will jump in to find out. Or perhaps I cast Cone of Cold with Obscuring Mist, Summon with an Illusion. ... Etc. It would be harder to police but something could be worked out (I don&#039;t know if any of you have read The Blackwood Company and it&#039;s spellcasting method?).</description>
		<content:encoded><![CDATA[<p>I must confess to being the kind of player who always takes a magic user and almost never bothers with combat spells (you need some I think). </p>
<p>Generally I think Illusion is the best school by far.<br />
Just read how many Illusion spells save effects read &#8220;Will save, if intereacted with&#8221;. </p>
<p>If you think hard enough, you can almost always cast an Illusion of something that no one will interact with.</p>
<p>An image of a hole for instance. Ok so you could pick up a stick and poke at it and then realise that it is fake. Seriously though, if you see a wall in front of you do you walk up and touch it *just* to be sure that it is really there?<br />
 How about a sleeping Dragon? Would you poke it to see if its real?<br />
 How about a patroling group of heavily armed fighters? Would you attack first just to be sure?</p>
<p>High level Illusion spells are beyond nasty &#8211; one that allows you to make a group of beings appear however you want. What say you make all the fighters look like mages and vica versa?<br />
Do then all casters throw fort save based spells at the &#8216;mages&#8217; and will save based spells at the &#8216;fighters&#8217;? Do enemy fighters gang up on your &#8216;mages&#8217;? </p>
<p>More often than not our party doesn&#8217;t contain a fighter&#8230;We can create endless amounts of mooks to fight for us anyway &#8211; Golemns/Undead/Simulacrums (personal favourite)/Awakened Animals or Plants/Brainwashed former foes/&#8217;Ally&#8217; spells etc. </p>
<p>I am with JollyBlue on this. I think it would be better if we had less spells but the power to combine spells ourselves. Eg, I cast Fireball melded with an Illusion spell (Major Image). After the debris a deep hole can be seen torn open in the earth &#8211; the hole is illusionary, but it is unlikely that anyone will jump in to find out. Or perhaps I cast Cone of Cold with Obscuring Mist, Summon with an Illusion. &#8230; Etc. It would be harder to police but something could be worked out (I don&#8217;t know if any of you have read The Blackwood Company and it&#8217;s spellcasting method?).</p>
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